“Virtual Light: Exploring In-Game Photography And Photo History”

Eron Rauch, “A Land to Die In (Every Player Corpse from 1-70)” from A Land to Die In (Detail)

Eron Rauch attempts to categorise the different kinds of in-game photographs in four categories, drawing a parallel with the history of photography and its development.

So what were people doing with photography for that whole previous century if they weren’t sure if it was art? I know I’m being facetious, but the question begs a number of interesting followup-questions which directly inform what is happening now with IGP and virtual photography: Why do people make photographs? Who makes photographs? What kinds of photographs get made? What does photography mean in the internet age?

Well, let’s run through a few of the major historical veins of photography to see what they might teach us about talking about a broadened pallet of types of IGP. These aren’t absolute categories, in fact many photographs can be part of more than one category or even change categories as they age (such as the military survey photos of the uncolonized American West now being shown as art in the Getty).

Let’s talk about four categories. We’ll call these photography divisions “Art”, “Amateur,” “Artisan,” and “Vernacular.”

Full article: http://videogametourism.at/content/virtual-light-exploring-game-photography-and-photo-history

Eron Rauch website: http://www.eronrauch.com/

A Land To Die In project page: http://www.eronrauch.com/#/a-land-to-die-in/

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