Thibault Brunet is a French photographer who works with images from game environments. His series Vice City (2008) is entirely shot within Grand Theft Auto Vice City and lets us “explore the spaces that are usually forgotten by players. The pictures show side spaces, barren and industrialized areas. The aesthetics reminds us contemporary photo shooting, Japanese engraving and painting. Confusion is over the nature and the origins of these floating pictures”.
A pertinent way of questioning an unusual path, as yet little explored in contemporary creation: the aesthetic elements of video games, diverted and transformed into a work of art.
Amélie Adamo «Wandering in a Virtual World» ETC Magazine
Project page: http://thibaultbrunet.fr/#vice-city-4
In his series First Person Shooter, Brunet isolates landscapes from video games, that look like an uncertain Middle East location, and portraits of soldiers-characters.
Brunet is successfully commenting on the surreality of virtual entertainment worlds created via avatars and algorithms that are in turn based on real-life, drawing us back in to consider the inherent surreality of war itself.
Amanda Lang, Aperture Foundation
Project page: http://thibaultbrunet.fr/#first-person-shooter-3