NVIDIA Ansel: a new in-game content capture system

NVIDIA announced the release of their new in-game camera, specifically targeting in-game photographers.
Among the properties of the new virtual camera system is the possibility to freely move the camera, apply filters, output the image in EXR format for further work in Photoshop and such, stereo 360° support, and the ability to save in-game pictures at an incredibly high resolution (32 times higher resolution than what you see on the monitor).

In his presentation of the system, NVIDIA CEO Jen-Hsun Huang also shows works by in-game photographers Duncan Harris (Deadendthrills), Joshua Taylor, Leonardo Sang and James Pollock.

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