The Room Two (Fireproof Games, 2013) contains a part in the gameplay where an old camera is activated and that allows the player to view a séance that took place in the room in the past.
Developer site: http://www.fireproofgames.com/games/the-room-two
Combining original photos taken by the author during guided tours of Chernobyl with stills from thematically related movies and video games, G. Zinsler’s “The Sentinel Script” is a mysterious sci-fi tale and a metaphor of the increasingly nebulous boundary between reality and entertainment. Deliberately referencing classic works of fiction such as “Roadside Picnic” by the Strugatsky brothers and Tarkovsky’s “Stalker”, as well as inspired by J. G. Ballard’s novel “The Crystal World”, “The Sentinel Script” plunges the reader into a multilayered narrative wormhole: while the images describe the activity of the visitors inside the elusive Zone, texts emerge like disruptive transmissions from another dimension, interfering with the visual sequence and its reading. “The Sentinel Script” is both a dystopian journey and a sarcastic reflection on the desensitization of our society.
all images © Georg Zinsler
der Mensch und sein Avatar (Kuratorin Josiane Imhasly)
8640 Rapperswil-Jona (Switzerland)
Exposition 27.01 – 04.03.2018
der Mensch und sein Avatar
GUT GESPIELT erzählt von der Beziehung zwischen SpielerIn und Spielfigur und fragt, inwiefern das Ich im Spiel nicht ein anderes ist, sondern etwas mit mir zu tun hat. Vom imaginierten Alter Ego beim Schattenboxen über die verkleideten Cosplayer und Furries bis hin zum Charakter im Videogame: Der Mensch steht in einem spannungsreichen Verhältnis zwischen Spielwelt und Realität.
Vernissage le vendredi 26 janvier 2017 à 19h
Exposition du 27 janvier au 4 mars 2018
Heure d’ouverture: mercredi de 12h à 18h et samedi-dimanche de 11h à 17h
Avec les travaux de:
Konstantin Remizov has kindly offered a glimpse into the Russian community of in-game photographers that he is part of, existing in its current form since 2016: https://vk.com/ingameph
– a collective take on using the famous “Hall of mirrors” glitch for aesthetic purposes: https://vk.com/wall-122046911_1795
– a recontextualization of Daido Moriyama’s work and methods in the gamespace of Driv3r: https://vk.com/wall-122046911_1508
– an essay on parrallels between in-game photography and the works of Thomas Ruff and Jeff Wall (yup, on russian): https://vk.com/wall-122046911_1548
From time to time we also post notable works from outside the community and translate important texts (or even write our own, as evidenced above). But mostly, of course, the content of the group is constituted by the good old-fashioned thermite art, to borrow Manny Farber’s term – a constant flow of surreal experiences and deliberate deconstructions.
Unlike other communities of in-game photography, this stands out as having a very artistic sense and strongly connected with photographic history and traditions.
Neko Atsume (Hit Point Co. Ltd., 2014)
Attract cats with food and then watch them romp with your toys! More than 40 varieties of cats—white and black, tabby and calico—might stop by. Rare cats are rumored to roam the neighborhood too, but you’ll need particular items to entice those elusive felines. Each visitor is logged in your Catbook. Become a master kitty collector and fill it up!
You can even make albums of your cat photos, or save them to your device and use them as wallpaper!”
Spirit Camera: The Cursed Memoir (TECMO KOEI GAMES and Nintendo, 2012).
Spirit Camera […] is a spin-off game in the Fatal Frame series, co-developed by Tecmo Koei and Nintendo for the Nintendo 3DS. The game comes with an “AR notebook”, the titular Diary of Faces, which the player uses in conjunction with the game.
Spirit Camera utilizes the capabilities of the Nintendo 3DS, which acts as the game’s Camera Obscura, the signature “weapon” of the Fatal Frame series. The game uses the gyro sensors and 3D cameras to create a “visceral” gaming experience.
In the game’s story and most minigame modes, ghosts will appear in the player’s environment, and will try to attack them. The player must use the Camera Obscura’s abilities to damage and defeat these spirits by photographing them with the L and R buttons. The player must also turn in all directions, as spirits hit by the camera will vanish and reappear beside or behind the player a few seconds later. Spirit Power, used for extra damage, can be charged by keeping the spirit within the camera reticle to charge the meter. The default Zero Lens is the only lens in the game that charges Spirit Power; all other lenses (mainly used for investigation) do not have this ability, though they can still be used in battle. Regardless of lenses, players can still halt a spirit’s attack by shooting when the camera reticle turns red.
Fatal Frame series: Photography Games 2
In [GTA Online] he’s begun to play as a “war photographer,” using GTA Online‘s passive viewing mode to follow other players around and snap pictures. He even started his own crew called (appropriately enough) “Media Lens” in order to invite other like-minded GTA players to contribute their own “firsthand images of the war zone that is San Andreas.”
Edited to have a sepia-like filter and the boxy shape of a medium format camera, his images look like a cross between the work of the famously macabre portrait artist Diane Arbus and a seminal war photographer like Robert Capa.
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