Camera Ludica, a video game walkthrough

Marco De Mutiis, Camera Ludica, a Video Game Photography Walkthrough, 2018, for The Photographers’ Gallery Media Wall.

Camera Ludica is a video essay exploring the recent phenomenon of what is often called in-game photography. This term comprises a range of practices – from taking screen shots to playing the character of a photographer, from game modifications created by players to photo modes developed by game studios.

The work is divided into three sections through which de Mutiis reveals the significant lineage of photography in games dating back to 1989. Together they offer a new understanding of photography’s relationship with computers.

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source: https://thephotographersgallery.org.uk/whats-on/exhibition/camera-ludica

Alan Butler, Sturtevant/a_m_f_skidrow_01 Finite Infinite, 2018

SITUATION #129: Alan Butler, Sturtevant/a_m_f_skidrow_01 Finite Infinite, 2018

part of Fotomuseum Winterthur SITUATIONS programme.

In Sturtevant/a_m_f_skidrow_01 Finite Infinite, a short video loop portraying a non-player character (NPC) from a computer game is projected on a rotating beamer in the installation space. The installation builds on Butler’s previous work, Down and Out in Los Santos. There, the artist embarked on a journey through the social landscape of the video game Grand Theft Auto V to document the lives of homeless NPCs in the virtual city of Los Santos. One of the characters he encountered is at the centrepiece of his new work: a homeless NPC that bears a striking resemblance to conceptual artist Sturtevant. The character is transformed into a hybrid, computational entity, half human-looking, yet resembling a dog running endlessly in circles. By directing our gaze to the characters that inhabit the uncanny borders of non/human, the artist challenges the viewer to rethink anthropomorphic representation and consider these digital entities and bots as autonomous creatures that do not subjugate to a human hierarchy.

Sturtevant/a_m_f_skidrow_01 Finite Infinite is accompanied by the online video essay Mondo Cane.

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source: https://www.fotomuseum.ch/en/explore/situations/154957

#nofilter

#nofilter (jekagames, 2017)

A picture-taking toy where you take snapshots from a bedroom and post pictures to an Instagram clone with randomly selected captions and hashtags. Made for GAMERella 2017 with Jess Marcotte, Serena Fisher, and Diana Lazzaro.

source: http://squinky.me/2017/11/10/nofilter/

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screenshot from game, played on 2018-07-05 (online)

Specter Snap

Specter Snap (Tim Ned Atton, 2015)

Specter Snap!
You’re a walking exorcist camera, out to save the world by snapping ghosts. Take a spooky close-up or zoom out to capture large swaths of ectoplasmic baddies. Jump around to get the best shots, for the most points. Only you can prevent a spectral selfie epidemic!

source: https://timnedatton.itch.io/specter-snap

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screenshots from game, played on 2018-07-05 (online)

Freedom Through a Lens

Freedom Through a Lens (Nicholas Staracek, Nic Lyness, 2017)

Freedom Through A Lens is a photography exploration game. Created by @nicstaracek and @FeenikxFire for #ResistJam, abiding to the Freedom of Press diversifier, in that the game showcases press and journalism through game play.

source: https://nicholas-staracek.itch.io/freedom-through-a-lens

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screenshot from game, played on 2018-07-02 (macOS version)

more info: https://startwiththetitle.wordpress.com/2017/03/15/freedom-through-a-lens-post-mortem/