Cobra Club HD by Robert Yang

Cobra Club HD (Robert Yang, 2015)

Cobra Club HD is a free photo studio game about body image, privacy, and dick pics.

If selfies argue that all faces are worthy of memory, dick pics show how all cocks are worthy of consideration. In the vein of noble projects like Critique My Dick Pic, we wish to “take back” the dick pic from the clutches of creepy congressmen and tabloid headlines. Popular discourse rightfully centers the consent of dick pic recipients, but government mass surveillance (Can They See My Dick?) also threatens the consent of dick pic senders, as state spy complexes admit they “collect it all” with almost no oversight or transparency.

To help re-imagine what dick pics can do for society, Cobra Club gives everyone, even people without dicks, access to the means of (dick pic) production though a fully-adjustable virtual 3D dick and versatile camera controls. It is both no one’s dick and everyone’s dick. Perhaps the dick pic is democracy itself…

source: https://radiatoryang.itch.io/cobraclub?download

 

screencapture-radiatoryang-itch-io-cobraclub-2019-05-29-14_37_19.png

Beyond the aesthetics of dicks, though, Yang is also playing with ideas of surveillance and of privacy and self-presentation. He talks specifically about the Edward Snowden interview John Oliver conducted for Last Night Tonight where dick pics are referenced in relation to the data the US government collects as part of surveillance programs bringing into question the consent and privacy of the sender.

When you zoom out and get far more of your character in shot you’ll notice his face is pixellated – a nod to the desire for privacy, for not being outed, even to you, the usually powerful puppetmaster.

source: https://www.rockpapershotgun.com/2015/05/29/cobra-club-dick-pic-game/

Nintendo Labo Toy-Con Camera (VR Kit)

Screenshot 2019-05-29 14.19.17.png

Introducing the most immersive, robust Nintendo Labo kit to date—this one combines DIY fun, pass-and-play multiplayer, and family-friendly play with simple, shareable VR gaming. It even includes a programming tool you can use to create your very own VR games and experiences! Feel your creations come to life as you and your family blast through an alien invasion, create 3D works of art, dive into an oceanic photo safari, soar atop a bird, and go wherever else your imagination takes you.

source: https://labo.nintendo.com/kits/vr-kit/

 

Pupperazzi by Sundae Month

Pupperazzi (Sundae Month, 2019)

Dodge between people and obstacles as you try to capture canine beauty on everlasting digital photos. Double jump across buildings to get that lucrative shot of a local dog celebrity just trying to live their life. Slow motion zooming helps capture mid-air moments that actually make you feel something.

When you finally give up your dreams of a stable life as a photographer, commiserate with other amateurs through local multiplayer dog-spotting competitions.

True beauty comes from within, but we think in-game photos are major competitors.

source: https://store.steampowered.com/app/1028350/Pupperazzi/

 

Screenshot 2019-05-28 09.45.54.png

source: https://www.rockpapershotgun.com/2019/05/25/turn-the-world-into-a-canine-photo-shoot-in-upcoming-pupperazzi/

thanks Matteo Bittanti for the tip!

Photobomb by Milkbag Games

Photobomb (Milkbag Games, 2014)

The premise: everyone is supposed to be monitored everywhere, but a city square has been bombed by someone who wasn’t wearing their tracking ID. Six people there were unidentified at the time of the bombing, and we need to figure out which it was. We can wander around inside a reconstruction of the scene, replaying the last seconds before the bomb went off, watching a crowd mannequins move about and, eventually, seeing one drop the bomb.

We have no idea who that person is, but we can tag and track the unknowns by recreating photos which feature them. Everyone’s Instagramming everything nowadays, you know. Once we’ve recreated a shot, the suspects and bomb sites within them are forever painted bright colours as we rewatch events. Eventually we can find clear proof, but may not have time. With people baying for justice, we only have two minutes to identify the guilty. We might need to rely on deduction.

The photo-restaging is tricky to get the hang of, but jolly fun once you’ve figured it out. Watching the crowds buzz about is a lovely thing, as is watching bright suspects pass through them. Our one gunshot is pretty powerful and final, especially at times when we’re not certain. That’s a problem with many FPSs: shooting loses a lot of its power when we’re doing it constantly. And the mannequin shatters, not even seen as a person. Pretty harsh place, this city. It occurs to me now that I’ve never tried not firing or purposely missing at the end.

And! Being procedural means the suspects and square are different every time. Splendid.

source: https://www.rockpapershotgun.com/2014/11/20/photobomb-7dfps-procjam/

Screenshot 2019-05-27 14.16.11.png

 

Download page: https://milkbaggames.itch.io/photobomb

Snapdragon by Jan Orlowski

Snapdragon (Jan Orlowski, 2019)

Snapdragon is a puzzle adventure  game about recreating photos on an abandoned island. Use the old photos to determine where they were taken and recreate them with your camera. The island has experienced many changes, so figuring out where the photo was taken will be a challenge.

source: https://eaglee.itch.io/snapdragon

 

Screenshot 2019-05-27 10.29.32.png

source: https://www.rockpapershotgun.com/2019/05/20/snapdragon-photography-game/

thanks Matteo Bittanti for the tip!

World Skin by Maurice Benayoun

World Skin (1997) by Marice Benayoun.

World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998.
Armed with cameras, we are making our way through a three-dimensional space. The landscape before our eyes is scarred by war-demolished buildings, armed men, tanks and artillery, piles of rubble, the wounded and the maimed. This arrangement of photographs and news pictures from different zones and theaters of war depicts a universe filled with mute violence. The audio reproduces the sound of a world in which to breathe is to suffer. Special effects? Hardly. We, the visitors, feel as though our presence could disturb this chaotic equilibrium, but it is precisely our intervention that stirs up the pain. We are taking pictures; and here, photography is a weapon of erasure.
The land of war has no borders. Like so many tourists, we are visiting it with camera in hand. Each of us can take pictures, capture a moment of this world that is wrestling with death. The image thus recorded exists no longer. Each photographed fragment disappears from the screen and is replaced by a black silhouette. With each click of the shutter, a part of the world is extinguished. Each exposure is then printed out. As soon as an image is printed to paper, it is no longer visible on the projection screen. All that remains is its eerie shadow, cast according to the viewer’s perspective and concealing fragments of future photographs. The farther we penetrate into this universe, the more strongly aware we become of its infinite nature. And the chaotic elements renew themselves, so that as soon as we recognize them, they recompose themselves once again in a tragedy without end.
We take pictures. First by our aggression, then feeling the pleasure of sharing, we rip the skin off the body of the world. This skin becomes a trophy, and our fame grows with the disappearance of the world.

 

worldSkin_benayoun1997.png

source: http://benayoun.com/moben/1997/02/12/world-skin-a-photo-safari-in-the-land-of-war/