Aram Bartholl, What are you waiting for? and Come get some series #1-4, 2014

Aram Bartholl, What are you waiting for?, 2014
sculpture
acrylic screen print on wood
600×185×90 cm

source: https://arambartholl.com/what-are-you-waiting-for/

Aram Bartholl, Come get some series #1-4, 2014
manual screen print
acrylic on canvas
230×180 cm

source: https://arambartholl.com/come-get-some-series-1-4/

“S.E.L.F.I.E. Cameras and the Field Photographer Achievement”

“S.E.L.F.I.E. Cameras and the Field Photographer Achievement” on wowhead.com:

So what can you do with your S.E.L.F.I.E. Camera? Besides Tweeting selfies of course! You can earn the Field Photographer achievement.

This achievement requires you to take a screenshot with your S.E.L.F.I.E. Camera at various locations across the world.

source: https://wowhead.com/selfie-camera-guide

screencapture-de-wowhead-selfie-camera-guide-2020-07-09-15_33_13.png

“Artists have used Grand Theft Auto V as a canvas for years. Now, protesters are doing the same.”

“Artists have used Grand Theft Auto V as a canvas for years. Now, protesters are doing the same.” by Hart Fowler, 11 February, 2020.

Realism, it turns out, can invite the expression of tensions that may not fully manifest in the real world.

source: https://www.washingtonpost.com/video-games/2020/02/11/artists-have-used-grand-theft-auto-v-canvas-years-now-protesters-are-doing-same/

screencapture-washingtonpost-video-games-2020-02-11-artists-have-used-grand-theft-auto-v-canvas-years-now-protesters-are-doing-same-2020-03-31-19_12_59.png

“Re-enacting something that never happened”

Screenshot 2019-11-28 15.01.28.png

source: https://www.reddit.com/r/destiny2/comments/c1e59a/reenacting_something_that_never_happened/

which probably came from here:

Minecraft is great because you
can create things that never
happened
4:10 PM -
27 May 19 -
Twitter Web App

source: https://ifunny.co/picture/minecraft-is-great-because-you-can-create-things-that-never-zJ7csQVk6

which in turn reminded me of Jon Haddock’s image from The Screenshots series (2000):

source: http://www.whitelead.com/jrh/screenshots/

and Cody Walton’s The Unknown Rebel:a3db7e50681635.58d69ef26eb55.png

source: https://www.behance.net/gallery/50681635/The-Unknown-Rebel?tracking_source=projectScroller

“Heroic Doom Mod Adds 37 Instagram Filters And A Selfie Stick”

“Heroic Doom Mod Adds 37 Instagram Filters And A Selfie Stick” by Mike Fahey, 2/15/15

After almost 22 years Doom is finally finished thanks mod-maker Linguica’s “InstaDoom”, which adds 37 InstaGram filters to the game and swaps out the fabled BFG with a selfie stick.
[…]
Once the filter is applied, players can rush through the first level to the location that once held a chainsaw but now holds the legendary Selfie Stick. Linguica swapped out chainsaw and BFG locations throughout the game, and replaced the powerful projectile weapon with a stick with a pixel rendition of Doomguy on the end.

screencapture-kotaku-heroic-doom-mod-adds-37-instagram-filters-and-a-selfie-1685942423-2019-11-27-16_00_33.png

source: https://kotaku.com/heroic-doom-mod-adds-37-instagram-filters-and-a-selfie-1685942423

more about InstaDoom: https://doomwiki.org/wiki/InstaDoom

Suzanne Treister, Fictional Videogame Stills

Suzanne Treister, Fictional Videogame Stills (1991-1992)

In the late 1980s I was making paintings about computer games. In January 1991 I bought an Amiga computer and made a series of fictional videogame stills using Deluxe Paint II. I photographed them straight from the screen as there was no other way to output them that I knew of apart from through a very primitive daisy wheel printer where they appeared as washed out dots.

The effect of the photographs perfectly reproduced the highly pixellated, raised needlepoint effect of the Amiga screen image. Conceptually this means of presentation was also appropriate in that it made it seem like I had gone into a videogame arcade and photographed the games there, lending authenticity to the fiction.

Screenshot 2019-08-23 12.29.02.png

source: https://www.suzannetreister.net/Ampages/Amenu.html

Suzanne Treister, From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky, 1991 – 2005, from ‘Videogames and Art’, Ed. Andy Clarke, Grethe Mitchell, Publ. Intellect Books, UK 2007: https://www.suzannetreister.net/Ampages/Treister_Essay.pdf