Google Street Car (Linus Suter, 2011) is kind of a mix between playing GTA and pretending to be Jon Rafman collecting images for Nine Eyes of Google Street View.
Drive a google car anywhere on google maps and take Streetview photos
play it here: http://codewelt.com/gcar
Glitch Photography, Glitch Art and PostPhotography by Sabato Visconti
Uncharted: Golden Abyss (SIE Bend Studio, 2011) is a game for Playstation Vita, where photos are implemented as a collectible item.
Photos are the most complex of the Collectibles. You can see black and white versions of Photos in the Mysteries menu, but it is still difficult to track down Photo locations. When you find a Photo spot, a camera icon appears. Activate the Camera and you will be able to set the Zoom (the Camera screen displays the correct Zoom you should use for each photo).
Once the Zoom is set and you are in the correct position, you can snap a shot. Your shot will then be rated. If you get 100%, you can tap the check mark and save the Photo to the appropriate Mysteries menu. If you don’t get 100%, make sure your Zoom and position are correct, find a good element of the black and white photo to help line up your shot and try again. This takes practice!
Trauma is a 2011 by Krystian Majewski game that uses photographic concepts of framing, zooming and taking a snapshot as ways to navigate through dreams of the main character.
TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity – such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.