The Room Two (Fireproof Games, 2013) contains a part in the gameplay where an old camera is activated and that allows the player to view a séance that took place in the room in the past.
Developer site: http://www.fireproofgames.com/games/the-room-two
Installation shots of Lost Worlds at Photo Festival Schiedam 2017, http://www.fotofestivalschiedam.nl/exhibition/lost-worlds/
Lost Worlds in Raw View #8, http://www.rawview.org/product/raw-view-8/
Lost Worlds is a visual exploration for what we perceive as nature, or natural.
The environments in which I make these images are the virtual landscapes of videogames. Where these landscapes used to be cardboard backdrops, they have become seemingly unlimited worlds. Designed to seduce the player to go explore pristine landscapes, they contain lush rainforests, icy mountain ranges, rushing waterfalls and barren deserts. Well-programmed weather systems provide rain, sunshine or snow and day and night cycles add to the ‘realness’ of the experience. To achieve a sublime-as-possible experience, the designs of these landscapes borrow heavily from Romantic interpretations of nature by painters as Caspar David Friedrich and Albert Bierstadt.
more info: http://www.gamescenes.org/2017/02/game-art-robert-wetzers-lost-worlds-2013-ongoing.html
Lumen is a platform-puzzle video game where the player assumes control of a girl trapped in a world of nightmare as she tries to make her escape. With the sole help of her camera, she will have to dodge traps, run away from her enemies and use her photographs to change the world that surrounds her.
Videogame Landscapes (2012 – 2015)
Lace Veil, from the series Videogame Landscapes, © Justin Berry 2015
link: James Bridle – Picture Piece: Video Game Photography
Videogame Photographs (2014)
Untitled (sky 34), from the series Videogame Photographs, © Justin Berry 2014