Photos in Final Fantasy XV and Prompto’s in-game photography

In Final Fantasy XV (Square Enix, 2016) one of the character, Prompto Argentum, has photography skills and will take pictures of the gameplay, which are shown to the player when the characters are resting.

Prompto could be seen as an alternative Photo Mode “outsourced” to an NPC.

 

source: https://gamefaqs.gamespot.com/boards/719092-final-fantasy-xv/74657693

Prompto’s photography skill is a passive ability that is used throughout your time playing Final Fantasy 15, requiring no input to progress. It generally progresses naturally as Prompto takes photographs of various things as you explore the game world.

At the end of each day Prompto will show you a list of photographs he has taken that day. You do have the option of saving the pictures into a gallery or even sharing them with your friends on social media, although this has no impact on leveling the skill itself.

Typically Prompto will take shots of exciting events throughout the day. Boss encounters, group exploration and meeting new figures within the story are all popular points for Prompto to take a quick snapshot.

At some points during the game you can influence Prompto’s photograph choices. When driving Prompto will ask Noctis what he wants to see in his photographs, you can reply with any of the main characters as a response – prompting Prompto (see what I did there?) to take more photographs featuring that specific character.

source: http://www.gamersheroes.com/game-guides/final-fantasy-xv-promptos-photography-skills-guide/

Interestingly, the photo feature was explicitly built to encourage circulation of images online and “impact social media”:

The photos feature was born out of the idea that more people are using smartphones and thus being connected to social media, and the developers wanted Final Fantasy XV to have an impact in that sphere.

If people are playing on their smartphones, then a lot of them are also using social media, right? So one of my goals in creating 15 was to craft a game that could have a big impact on social media. That’s what you’ve seen with the photographs and all the videos the players are sharing, and that’s a way of sort of reaching this audience. I think we did a pretty good job of it.

—Hajime Tabata, director of Final Fantasy XV
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However, some players have complained about the Prompto’s photographic skills:

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The game also contains photography as game mechanics, and photo shoot “missions”.

 

A Photo Mode that can be operated by the player is also available:

 

more info on Prompto’s photography AI: http://gdcvault.com/play/1024023/Prompto-s-Facebook-How-a

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The Polaroid

The Polaroid (Christopher Ng, Conrad Fay, Michael Lee, Kenneth Ng, Spencer Lee, 2016) submitted to Ludum Dare 36 (August 26th-29th, 2016)

Inside a mysterious room with no door, you seek a way to get out. A set of polaroid photos on the wall hint at the story of this room’s past. With only an old polaroid camera in hand, you must solve the puzzle of each photo by matching them to the scene.

The Polaroid is a puzzle game that connects the past and present through a supernatural take on the polaroid-within-a-polaroid fad.

source: https://dissonent.itch.io/the-polaroid

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Time Travel Selfies

Time Travel Selfies (Risin’ Goat, 2016) submitted to Ludum Dare 36 (August 26th-29th, 2016)

You have one goal: Taking selfies of ancient technology pieces in The Classic Greece Era to be the coolest guy of the Fakebook Science Community!

Of course, if a person from the past happens to see a cellphone, the Space Time Continuum will collapse.

source: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111663

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WE BECOME WHAT WE BEHOLD

WE BECOME WHAT WE BEHOLD (Nicky Case,  2016) is an online game on photographic media and how images affects our perceptions and shape our behaviours and society.

The only photographic function that can be controlled is framing (point & click), before taking a picture. A picture is then automatically “distributed” on the main square’s media channel with an added caption that “interprets” the action portrayed in the image.

Play it online here: https://ncase.itch.io/wbwwb

 

35MM

35MM (Sergey Noskov, 2016)

Despite the promising name, 35MM offers a very limited simulation of photography. The game is reminiscent of Andrei Tarkovsky’s film adaptation Stalker, and it allows the player to take pictures through an analog camera, without the possibility to look through the viewfinder or to customize any function.

Some user has pointed out that taking pictures of certain subjects is connected to a reward system in the game, yet the precise role of the camera in terms of game mechanics appears unclear.

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source: https://steamcommunity.com/app/466500/discussions/0/350540973996139533/