The Art of In-Game Photography, talk with Gareth Damian Martin and Rachel Falconer.
date: 7 July 2018, 12:00,
location: The Photographers’ Gallery, London
Video games present a new territory for photographers, one where the real and the virtual are in constant flux. The spaces created within them are as much places to be explored and experienced as they are entertainment and have given rise to the art form of ‘in-game photography’.
This talk introduces some of the photographic techniques applied by artists to the virtual environment and architecture within games and how their practice fits within a tradition of conceptual photographic work, with reference to photographers such as Thomas Demand and Hiroshi Sugimoto.
Artist and writer Gareth Damian Martin presents his work and is joined by digital art curator Rachel Falconer in a discussion of these innovative approaches.
Shooting Virtual Cities: In-Game Photography Workshop, by Gareth Damien Martin
date: 7 July 2018, 14:30-17:30
location: The Photographers’ Gallery, London
Working under the guidance of game photographer Gareth Damian Martin, this workshop gives participants the opportunity to create images that respond to and build upon game environments.
Documenting the city of Los Santos from the game Grand Theft Auto V, participants will work in small groups to produce a portfolio of work that responds to a specific area of the city, and in doing so learn about both game photography as well as ways of seeing, manipulating and documenting game worlds.
This workshop is aimed at both photographers interested in exploring photographic practice in games, those curious about game worlds and in-game photography, as well as those interested in exploring new approaches to street and urban photography.
Participants should bring their own devices to take photographs. No prior experience is necessary.
Marco De Mutiis, Camera Ludica, a Video Game Photography Walkthrough, 2018, for The Photographers’ Gallery Media Wall.
Camera Ludica is a video essay exploring the recent phenomenon of what is often called in-game photography. This term comprises a range of practices – from taking screen shots to playing the character of a photographer, from game modifications created by players to photo modes developed by game studios.
The work is divided into three sections through which de Mutiis reveals the significant lineage of photography in games dating back to 1989. Together they offer a new understanding of photography’s relationship with computers.
SITUATION #129: Alan Butler, Sturtevant/a_m_f_skidrow_01 Finite Infinite, 2018
part of Fotomuseum Winterthur SITUATIONS programme.
In Sturtevant/a_m_f_skidrow_01 Finite Infinite, a short video loop portraying a non-player character (NPC) from a computer game is projected on a rotating beamer in the installation space. The installation builds on Butler’s previous work, Down and Out in Los Santos. There, the artist embarked on a journey through the social landscape of the video game Grand Theft Auto V to document the lives of homeless NPCs in the virtual city of Los Santos. One of the characters he encountered is at the centrepiece of his new work: a homeless NPC that bears a striking resemblance to conceptual artist Sturtevant. The character is transformed into a hybrid, computational entity, half human-looking, yet resembling a dog running endlessly in circles. By directing our gaze to the characters that inhabit the uncanny borders of non/human, the artist challenges the viewer to rethink anthropomorphic representation and consider these digital entities and bots as autonomous creatures that do not subjugate to a human hierarchy.
Sturtevant/a_m_f_skidrow_01 Finite Infinite is accompanied by the online video essay Mondo Cane.
I designed and built a Canon EF Mount for my Game Boy Camera. The GBC has a sensor size of about 3.6mm² which seems equivalent to a 1/4″ sensor (Wikipedia). This gives the GBC a crop factor of about 10.81. With my 70-200 f4 mounted on a 1.4x extender, this gives me a max equivalent focal distance of about 200×1.4×10.81=3,026.8mm.
Yandere Simulator (YandereDev, currently under development).
Yandere Simulator is an upcoming stealth action video game currently in development by YandereDev and to be published by tinyBuild. The game centers upon an obsessively lovesick schoolgirl named Ayano Aishi, also known as “Yandere-chan” after the Japanese term “yandere”, who has taken it upon herself to eliminate anyone she believes is monopolizing her crush’s attention. Over the course of ten weeks, Ayano will eliminate ten different rivals.
In Yandere Simulator photography is used to retrieve more information about the subjects snapped through a smartphone camera. Similarly to police identification, photographic capture act as a monitoring and control device that give more information to the player about specific NPCs.
Furthermore the “photography club” in the game may use picture taking activities to incriminate the player through photographic evidence given to the police.
Another role of photography appears to be that of “currency”, to exchange favours with pictures of questionable content.
Panty Shots: A certain character will perform important favors for you if you send them photographs of girls’ panties. Panty shots are a “currency” that can buy favors and give you various advantages.
der Mensch und sein Avatar (Kuratorin Josiane Imhasly)
8640 Rapperswil-Jona (Switzerland)
Exposition 27.01 – 04.03.2018
der Mensch und sein Avatar
GUT GESPIELT erzählt von der Beziehung zwischen SpielerIn und Spielfigur und fragt, inwiefern das Ich im Spiel nicht ein anderes ist, sondern etwas mit mir zu tun hat. Vom imaginierten Alter Ego beim Schattenboxen über die verkleideten Cosplayer und Furries bis hin zum Charakter im Videogame: Der Mensch steht in einem spannungsreichen Verhältnis zwischen Spielwelt und Realität.
Vernissage le vendredi 26 janvier 2017 à 19h
Exposition du 27 janvier au 4 mars 2018
Heure d’ouverture: mercredi de 12h à 18h et samedi-dimanche de 11h à 17h
Avec les travaux de: