Suzanne Treister, Fictional Videogame Stills

Suzanne Treister, Fictional Videogame Stills (1991-1992)

In the late 1980s I was making paintings about computer games. In January 1991 I bought an Amiga computer and made a series of fictional videogame stills using Deluxe Paint II. I photographed them straight from the screen as there was no other way to output them that I knew of apart from through a very primitive daisy wheel printer where they appeared as washed out dots.

The effect of the photographs perfectly reproduced the highly pixellated, raised needlepoint effect of the Amiga screen image. Conceptually this means of presentation was also appropriate in that it made it seem like I had gone into a videogame arcade and photographed the games there, lending authenticity to the fiction.

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source: https://www.suzannetreister.net/Ampages/Amenu.html

Suzanne Treister, From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky, 1991 – 2005, from ‘Videogames and Art’, Ed. Andy Clarke, Grethe Mitchell, Publ. Intellect Books, UK 2007: https://www.suzannetreister.net/Ampages/Treister_Essay.pdf

 

Safari Guns

In Safari Guns you play a photographer with the assignment to document the disappearance of the african wild and raise awareness on the issue. You play switching between a camera and a shotgun, taking pictures of animals and killing poachers in a 2D scrolling mechanics.

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Initial release date: 1989
Developer: New-Deal Productions SA
Platforms: AmigaOS, Atari ST, DOS
Publishers: Infogrames Entertainment SA, Action Sixteen

Game review: https://oldschoolgameblog.com/2012/02/13/review-safari-guns-amiga-500-1989/