PHOTOGRAPHS (EightyEight Games, 2019)
Set off in the distance, you’re given a camera, looking to take photos of their lives: whether it be a grand-father and grand-daughter playing their favorite game, a diver perfecting her craft, or strangers working together to survive. Each photo is set with a small puzzle, each style different for each arc, that progresses the time line before taking the next photo. Each photo taken dives deeper into the lives of these five individuals, all the way to the climax of each arc, showing what went wrong, and our character’s wishes.
comment by thatdiesel
[…] As a photographer all the little details were a nice touch- seeing the camera settings change with the scene and even with cursor movement put a smile on my face.
The photographs are just a framing device for the story as it moves along. The experience is all about the stories.
comment by whythecynic
35MM (Sergey Noskov, 2016)
Despite the promising name, 35MM offers a very limited simulation of photography. The game is reminiscent of Andrei Tarkovsky’s film adaptation Stalker, and it allows the player to take pictures through an analog camera, without the possibility to look through the viewfinder or to customize any function.
Some user has pointed out that taking pictures of certain subjects is connected to a reward system in the game, yet the precise role of the camera in terms of game mechanics appears unclear.
What Remains of Edith Finch (Giant Sparrow, 2017) has a part of the games that uses photography mechanics as part of the gameplay. Focusing and taking a picture at the correct subject triggers the story to move forward.
Note: video below is a walkthrough and contains spoilers of the game.