“A conversation with artist Raphael Brunk” By Ruth Polleit Riechert
Did you reprogram the computer games for that purpose?
Three years ago, there was no software that could be used in computer games to generate images with a native resolution in the three-digit megapixel range, to go beyond a typical screenshot. My idea was: I want to take photos in computer games, but the work must have a certain quality in terms of sharpness and resolution, and it must be printable as very large formats without compromising the quality. Two of my friends who happen to be software developers “wrote” a camera we developed together: it’s a camera simulation. It works like a digital camera, and I can use it to shoot “ingame”.
And later you even reprogrammed computer games, so that the camera could take photos of things, that you usually don’t see in the game.
Exactly. We found a way to get into some kind of meta-level within the game, in which certain elements of the game structure are invisible. Therefore, the images look like architectural models or collages. For example, there is a lantern hovering somewhere, but it has no foundation. This is how the pictures in the “Captures” series were created. During the editing process, each image is rasterised into at least 400 individual image sections, which, based on a particular algorithm, are subsequently reassembled to become one picture.
Russia’s Ministry of Defence has posted what it called “irrefutable proof” of the US aiding so-called Islamic State – but one of the images was actually taken from a video game.
The ministry claimed the image showed an IS convoy leaving a Syrian town last week aided by US forces.
Instead, it came from the smartphone game AC-130 Gunship Simulator: Special Ops Squadron.
The ministry said an employee had mistakenly attached the photo.
The Conflict Intelligence Team fact-checking group said the other four provided were also errors, taken from a June 2016 video which showed the Iraqi Air Force attacking IS in Iraq.
The video game image seems to be taken from a promotional video on the game’s website and YouTube channel, closely cropped to omit the game controls and on-screen information.
In the corner of the image, however, a few letters of the developer’s disclaimer can still be seen: “Development footage. This is a work in progress. All content subject to change.”
source: “Russia posts video game screenshot as ‘proof’ of US helping IS”, BBC News – 14 November 2017, http://www.bbc.co.uk/news/world-europe-41991012
Michael J. McNamara writes about Gran Turismo 4 Photo Mode, the grandfather of all current Photo Modes, in an article title “Unreal Photos” for Popular Photography, August 2005.
Article on the Zeit Online by Eike Kühl about the phenomenon of in-game photography (German).