Specter Snap (Tim Ned Atton, 2015)
You’re a walking exorcist camera, out to save the world by snapping ghosts. Take a spooky close-up or zoom out to capture large swaths of ectoplasmic baddies. Jump around to get the best shots, for the most points. Only you can prevent a spectral selfie epidemic!
screenshots from game, played on 2018-07-05 (online)
The Polaroid (Christopher Ng, Conrad Fay, Michael Lee, Kenneth Ng, Spencer Lee, 2016) submitted to Ludum Dare 36 (August 26th-29th, 2016)
Inside a mysterious room with no door, you seek a way to get out. A set of polaroid photos on the wall hint at the story of this room’s past. With only an old polaroid camera in hand, you must solve the puzzle of each photo by matching them to the scene.
The Polaroid is a puzzle game that connects the past and present through a supernatural take on the polaroid-within-a-polaroid fad.
Camera Obscura (Anteater Games, 2015)
An ancient tower in a forgotten land. A lone photographer on a desperate search. A once-in-a-lifetime chance. Camera Obscura is an innovative puzzle-platformer illustrated with carefully crafted pixel graphics and set to a beautiful custom soundtrack. Use the unique “afterimage” mechanic to temporarily clone the Tower’s architecture – spanning gaps, creating staircases, and freezing platforms in place.
From Light (Faffinabout, 2017)
From Light is a 2D puzzle platformer that uses photography-inspired mechanics to light-paint your own platforms and rescue your lost penpal.
This short demo allows you to:
- Freeze portions of the world with Freeze Frame
- Light-paint your own platforms with Long Exposure
- Solve challenging puzzles
- Discover Paradise 252-B and its inhabitants
The Trials and I Wish I Were The Moon (Daniel Benmergui, 2008) are two online games developed in Flash, part of the Moon Stories Trilogy.
They implement two slightly different picture taking mechanics through an interface that looks like a magic camera, able to copy-paste an image (The Trails) or cut-and-paste it(I Wish I were the Moon).
Play The Trails online here: http://ludomancy.com/trials/index.html
Play I Wish I Were The Moon here: http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon
Freeze me (Rainy Night Creations, 2015) employs a camera with magical abilities as a core game mechanics. Taking pictures freezes the objects photographed, transforming the metaphor of the freezing of time through photographic capture into a feature usually seen in game weapons.
FreezeME is a A 3D platformer in the style of the 90s-era but wait there is a twist! The main character “R” has one special tool – a camera around her neck. This camera allows her to literally freeze the objects she photographs.
The Room Two (Fireproof Games, 2013) contains a part in the gameplay where an old camera is activated and that allows the player to view a séance that took place in the room in the past.
Developer site: http://www.fireproofgames.com/games/the-room-two
Spirit Camera: The Cursed Memoir (TECMO KOEI GAMES and Nintendo, 2012).
Spirit Camera […] is a spin-off game in the Fatal Frame series, co-developed by Tecmo Koei and Nintendo for the Nintendo 3DS. The game comes with an “AR notebook”, the titular Diary of Faces, which the player uses in conjunction with the game.
Spirit Camera utilizes the capabilities of the Nintendo 3DS, which acts as the game’s Camera Obscura, the signature “weapon” of the Fatal Frame series. The game uses the gyro sensors and 3D cameras to create a “visceral” gaming experience.
In the game’s story and most minigame modes, ghosts will appear in the player’s environment, and will try to attack them. The player must use the Camera Obscura’s abilities to damage and defeat these spirits by photographing them with the L and R buttons. The player must also turn in all directions, as spirits hit by the camera will vanish and reappear beside or behind the player a few seconds later. Spirit Power, used for extra damage, can be charged by keeping the spirit within the camera reticle to charge the meter. The default Zero Lens is the only lens in the game that charges Spirit Power; all other lenses (mainly used for investigation) do not have this ability, though they can still be used in battle. Regardless of lenses, players can still halt a spirit’s attack by shooting when the camera reticle turns red.
Fatal Frame series: Photography Games 2
Donkey Kong 64 (Rare, Ultimate Play the Game, 1999).
The Banana Fairy’s Camera is the magical camera that players receive from the Banana Fairy Princess in Donkey Kong 64. The purpose of the camera is to take pictures of the Banana Fairies. It is the only method to catch Banana Fairies, as it traps them inside special banana skin photographs. The camera is fueled by Banana Camera Film. The more pictures the players take of Banana Fairies, the more secrets and extras they unlock in the game. Any Kong can use the camera.
It is used by first holding , then pressing , and finally pressing to snap a photo.
UFO: A Day In The Life (Love-de-Lic, 1999)
the player must use a device called “COSMIC,” a kind of camera, to reveal the creatures. Once a certain number of photographs have been taken, the player character returns to the ship to develop the pictures. This is done by giving the negatives to a giant floating head called “Mother.” As more aliens are rescued, more areas open up and different times of day are available for exploration.