Specter Snap

Specter Snap (Tim Ned Atton, 2015)

Specter Snap!
You’re a walking exorcist camera, out to save the world by snapping ghosts. Take a spooky close-up or zoom out to capture large swaths of ectoplasmic baddies. Jump around to get the best shots, for the most points. Only you can prevent a spectral selfie epidemic!

source: https://timnedatton.itch.io/specter-snap

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screenshots from game, played on 2018-07-05 (online)

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The Polaroid

The Polaroid (Christopher Ng, Conrad Fay, Michael Lee, Kenneth Ng, Spencer Lee, 2016) submitted to Ludum Dare 36 (August 26th-29th, 2016)

Inside a mysterious room with no door, you seek a way to get out. A set of polaroid photos on the wall hint at the story of this room’s past. With only an old polaroid camera in hand, you must solve the puzzle of each photo by matching them to the scene.

The Polaroid is a puzzle game that connects the past and present through a supernatural take on the polaroid-within-a-polaroid fad.

source: https://dissonent.itch.io/the-polaroid

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Camera Obscura

Camera Obscura (Anteater Games, 2015)

 

An ancient tower in a forgotten land. A lone photographer on a desperate search. A once-in-a-lifetime chance. Camera Obscura is an innovative puzzle-platformer illustrated with carefully crafted pixel graphics and set to a beautiful custom soundtrack. Use the unique “afterimage” mechanic to temporarily clone the Tower’s architecture – spanning gaps, creating staircases, and freezing platforms in place.

source: http://www.cameraobscuragame.com./

From Light

From Light (Faffinabout, 2017)

From Light is a 2D puzzle platformer that uses photography-inspired mechanics to light-paint your own platforms and rescue your lost penpal.

This short demo allows you to:

  • Freeze portions of the world with Freeze Frame
  • Light-paint your own platforms with Long Exposure
  • Solve challenging puzzles
  • Discover Paradise 252-B and its inhabitants

source: https://faffinabout.itch.io/from-light

“The Trials” and “I Wish I Were The Moon”

The Trials and I Wish I Were The Moon (Daniel Benmergui, 2008) are two online games developed in Flash, part of the Moon Stories Trilogy.

They implement two slightly different picture taking mechanics through an interface that looks like a magic camera, able to copy-paste an image (The Trails) or cut-and-paste it(I Wish I were the Moon).

Play The Trails online here: http://ludomancy.com/trials/index.html

Play I Wish I Were The Moon here: http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon

Freeze me

Freeze me (Rainy Night Creations, 2015) employs a camera with magical abilities as a core game mechanics. Taking pictures freezes the objects photographed, transforming the metaphor of the freezing of time through photographic capture into a feature usually seen in game weapons.

FreezeME is a A 3D platformer in the style of the 90s-era but wait there is a twist! The main character “R” has one special tool – a camera around her neck. This camera allows her to literally freeze the objects she photographs.

source: https://store.steampowered.com/app/390210/FreezeME/