The Room Two

The Room Two (Fireproof Games, 2013) contains a part in the gameplay where an old camera is activated and that allows the player to view a séance that took place in the room in the past.

Developer site: http://www.fireproofgames.com/games/the-room-two

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Spirit Camera The Cursed Memoir

Spirit Camera: The Cursed Memoir (TECMO KOEI GAMES and Nintendo, 2012).

Spirit Camera […] is a spin-off game in the Fatal Frame series, co-developed by Tecmo Koei and Nintendo for the Nintendo 3DS. The game comes with an “AR notebook”, the titular Diary of Faces, which the player uses in conjunction with the game.

[…]

Spirit Camera utilizes the capabilities of the Nintendo 3DS, which acts as the game’s Camera Obscura, the signature “weapon” of the Fatal Frame series. The game uses the gyro sensors and 3D cameras to create a “visceral” gaming experience.[4]

In the game’s story and most minigame modes, ghosts will appear in the player’s environment, and will try to attack them. The player must use the Camera Obscura’s abilities to damage and defeat these spirits by photographing them with the L and R buttons. The player must also turn in all directions, as spirits hit by the camera will vanish and reappear beside or behind the player a few seconds later. Spirit Power, used for extra damage, can be charged by keeping the spirit within the camera reticle to charge the meter. The default Zero Lens is the only lens in the game that charges Spirit Power; all other lenses (mainly used for investigation) do not have this ability, though they can still be used in battle. Regardless of lenses, players can still halt a spirit’s attack by shooting when the camera reticle turns red.

Source: https://en.wikipedia.org/wiki/Spirit_Camera

Fatal Frame series: Photography Games 2

Banana Fairy’s Camera in Donkey Kong 64

Donkey Kong 64 (Rare, Ultimate Play the Game, 1999).

The Banana Fairy’s Camera is the magical camera that players receive from the Banana Fairy Princess in Donkey Kong 64. The purpose of the camera is to take pictures of the Banana Fairies. It is the only method to catch Banana Fairies, as it traps them inside special banana skin photographs. The camera is fueled by Banana Camera Film. The more pictures the players take of Banana Fairies, the more secrets and extras they unlock in the game. Any Kong can use the camera.

It is used by first holding Z Button, then pressing Camera down Button, and finally pressing B Button to snap a photo.

source: https://www.mariowiki.com/Banana_Fairy%27s_Camera

UFO: A Day In The Life

UFO: A Day In The Life (Love-de-Lic, 1999)

the player must use a device called “COSMIC,” a kind of camera, to reveal the creatures. Once a certain number of photographs have been taken, the player character returns to the ship to develop the pictures. This is done by giving the negatives to a giant floating head called “Mother.” As more aliens are rescued, more areas open up and different times of day are available for exploration.

source: https://en.wikipedia.org/wiki/UFO:_A_Day_in_the_Life

 

Lost: Via Domus

Lost: Via Domus (Ubisoft, 2008) is a game spin off of the Lost TV series, where you play a photo journalist named Elliott Maslow who loses his memory in a plane crash.

The game employs the use of flashbacks as a storytelling device, much like the television show, and gamifies the act of photographic capture as a way to retrieve memories. Framing, focusing and zooming are realistically simulated in-game, while the function of the photographic act is given the supernatural power to “cure” the protagonist’s amnesia.

Lumen (Thousand Cranes Studio, 2013)

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Lumen is a platform-puzzle video game where the player assumes control of a girl trapped in a world of nightmare as she tries to make her escape. With the sole help of her camera, she will have to dodge traps, run away from her enemies and use her photographs to change the world that surrounds her.

source: http://www.lumengame.com/the-game/