“A conversation with artist Raphael Brunk” By Ruth Polleit Riechert
Did you reprogram the computer games for that purpose?
Three years ago, there was no software that could be used in computer games to generate images with a native resolution in the three-digit megapixel range, to go beyond a typical screenshot. My idea was: I want to take photos in computer games, but the work must have a certain quality in terms of sharpness and resolution, and it must be printable as very large formats without compromising the quality. Two of my friends who happen to be software developers “wrote” a camera we developed together: it’s a camera simulation. It works like a digital camera, and I can use it to shoot “ingame”.
And later you even reprogrammed computer games, so that the camera could take photos of things, that you usually don’t see in the game.
Exactly. We found a way to get into some kind of meta-level within the game, in which certain elements of the game structure are invisible. Therefore, the images look like architectural models or collages. For example, there is a lantern hovering somewhere, but it has no foundation. This is how the pictures in the “Captures” series were created. During the editing process, each image is rasterised into at least 400 individual image sections, which, based on a particular algorithm, are subsequently reassembled to become one picture.
Introducing the most immersive, robust Nintendo Labo kit to date—this one combines DIY fun, pass-and-play multiplayer, and family-friendly play with simple, shareable VR gaming. It even includes a programming tool you can use to create your very own VR games and experiences! Feel your creations come to life as you and your family blast through an alien invasion, create 3D works of art, dive into an oceanic photo safari, soar atop a bird, and go wherever else your imagination takes you.
Bacon The Game (Philipp Stollenmayer, 2018).
Apple store link: https://itunes.apple.com/us/app/bacon-the-game/id1413085106?mt=8
somewhere between food porn photography, screenshot, smartphone selfie and physics game?
Pictura (budha, 2017)
Pictura is a photography game where you use you phone as a window into different worlds. Take pictures to trigger events, find creatures, and progress through different settings.
Pictura is an exploration game where your phone acts as a window to a virtual world, supporting both touch and accelerometer controls
Using a virtual camera as a main gameplay mechanic, Pictura has you taking pictures which you can then sell to upgrade your camera, adopt new pets and travel to new locations. Each world is littered with hidden events, triggers, puzzles, simple story elements and easter eggs for you to find.
Pictura has a general calm vibe combined with a few adventurous moments. The visual style is driven by photography elements, meaning it is rich in post-effects. Different lenses, filters and camera can help personalize the look and feel of each pic.
Each world has its unique setting, challenges and moments of awe. Following a semi-episodic format, a new world will present its own set of challenges, puzzles, surprises, visual style and minimalist story line.
The Sims 4 (Maxis, The Sims Studio, 2014) has a dedicated simulation of commercial photography in “The Sims 4 Get to Work Expansion Pack” (2015).
The Photography Skill comes with The Sims 4 Get to Work expansion pack. From a phone to a fancy camera. Sims who are skilled in Photography will have greater success as they hone their skills by taking lots of pictures, upgrading their equipment, experimenting with picture settings and using the In a Flash Photo Studio. Take photos of one Sim or 2 Sims. You can take photos of adult Sim but you also have the option to take photos of kids. When you are taking the picture you will have the option to choose filter, size or a backdrop but you can’t change poses if you are taking the photo. To change the pose you need to take a new picture.
You can buy 3 different digital camera’s: Barely Better Digital Camera, Crystal Clear Digital Camera and the Appreciably Average Digital Camera. The higher the price the better the digital camera.
Do a number of things with Photos taken, such as hanging them on walls, selling them in retail stores, or converting Photos to Memories. You also have the option to give the photo a name.
Photography Skill Levels
The Photography skill only has 5 levels and doesn’t really unlock anything. The only thing it does is that you can take better quality photo’s you can sell for a higher price.
- Photography skill will allow to capture the world around. The road to creating photographic masterpieces takes some time but the higher the skill level the better photos.
- Don’t forget those selfies!
- The quality of the camera matters! Cheaper cameras are great to learn with but spending a few more Simoleons buys a camera that can zoom and take larger pictures.
- You can earn extra Simoleons by taking pictures of other Sims using the In a Flash Photo Studio.
- Open a photo gallery to share (and sell) photography art with other Sims!
I designed and built a Canon EF Mount for my Game Boy Camera. The GBC has a sensor size of about 3.6mm² which seems equivalent to a 1/4″ sensor (Wikipedia). This gives the GBC a crop factor of about 10.81. With my 70-200 f4 mounted on a 1.4x extender, this gives me a max equivalent focal distance of about 200×1.4×10.81=3,026.8mm.
Return to Zork (Infocom, Activision, Activision Blizzard, DataWest, 1993)
This is your faithful companion! Do not underestimate the values of a picture, snapshot, photo, whatever you want to call it – take pictures of EVERYTHING! In this wonderful game (the only one with these attributes in the Zork series) you can show the pictures to the people you encounter. You WONT be able to solve some of the puzzles (or get certain items) unless you gather the appropriate photos! One that comes to mind is Rebecca, if you show her a picture of Canuk, you will trigger some very interesting comment; you wont get the same response if (for instance) you show her Canuk’s hut in the map.