according to the Metal Gear Wiki, a camera is available throughout the game series (notably with the first Metal Gear Solid game published in 1998), with the possibility to save images starting with the 3rd title of the series.
[…] The camera allows pictures to be taken in-game, which can then be accessed from the photo album in the main menu and exported to the PlayStation 3’s HDD. Photos taken could also be uploaded to Metal Gear Online‘s Community Support Page.
Metal Gear Solid: Peace Walker
A rangefinder camera appears in Metal Gear Solid: Peace Walker as a selectable item. Any pictures taken are sent to “Photos” in the XMB Media Bar. It is a required item in several optional missions; including, but not limited to, “Ghost Photography,” “Papparazi,” and “Date with Paz.” Chico speculates in a mission briefing that the reason the camera is able to take pictures of ghosts is because it is a machine, and thus cannot be fooled.
NVIDIA announced the release of their new in-game camera, specifically targeting in-game photographers.
Among the properties of the new virtual camera system is the possibility to freely move the camera, apply filters, output the image in EXR format for further work in Photoshop and such, stereo 360° support, and the ability to save in-game pictures at an incredibly high resolution (32 times higher resolution than what you see on the monitor).
In his presentation of the system, NVIDIA CEO Jen-Hsun Huang also shows works by in-game photographers Duncan Harris (Deadendthrills), Joshua Taylor, Leonardo Sang and James Pollock.
Myst IV Revelations has a built-in camera, that the player can access anytime throughout gameplay. The camera helped players keep track of vital information (clues and hints needed to solve puzzles), but also provided memories of moments in the game once the adventure was over. Only framing and taking a pictures are the available controls, and no other photographic function is present (zooming, focusing…).
Tearaway is an indie game released in 2013 for PS VITA. In its gameplay the main character is given a camera to take in-game photographs. The photos do not actually complete missions or game objectives, but throughout the game additional camera features (lenses and filters) can be unlocked. Pictures taken within the game can be saved and shared.
You’ll be awarded the camera early in the game, it comes with kit lens, with a nice depth of field, and you can get snapping straight away. To unlock new lenses and special filters, you’ll need to collect confetti; little colourful bits of paper you’ll see throughout the world. You can spend this confetti on numerous things, including camera items.
There are five additional lenses to collect, each brings something different. There’s the Macro lens for close-ups, a zoom lens for capturing distant scenes, a high speed lens for fast moving objects, a wide angle for capturing more of the scene, and finally, the Quantum Lens, for capturing photos of the real world using the PS Vita’s front and rear cameras.
On top of the different lenses, you can unlock a set of filters help you get super arty. These filters could be warming or, cooling, put everything into negative or turn a scene black and white… There are 15 filters in total, all with their own special effects and properties.
Once you’ve taken a snap you’re particularly proud of, you can share it with your friends via Facebook or Twitter, or with the world at large via our Tearaway community website.
The Legend of Zelda: The Wind Waker (2002) for Gamecube (and The Legend of Zelda: The Wind Waker HD – the 2013 remake for the Wii U) featured a side mission (titled The Pictograph Quest), where the player had to take pictures (called pictographs) to document that specific events took place. The game allows the player to frame and zoom in closer or zoom out to a wider shot. The image has to be submitted to Leznor, the pictographer in Windfall Island, who then gives you a pass or send you to take the picture again, depending on the analysis of composition/zooming/content.