“The Art of Video Game Photography”, published on YouTubbe on 8 Sept 2020 by eurothug4000
International workshop: Screen-Images (Bildschirmbilder) – In-Game Photography and Screenshots as Photographical Praxis
17:00 – 17:30 Hans Kannewitz: How to Frame Screenshots of Operating Systems – On the Arrangement of a Collection
Cindy Poremba – Point and Shoot, Remediating Photography in Gamespace
“Point and Shoot, Remediating Photography in Gamespace” is a 2007 essay by Cindy Poremba. Here the author looks at the phenomenon of screenshots photograph of digital games and their relationship with photography. The virtualisation of photography, she claims, remediates many aspects of traditional photography.
Considering the time of the essay and its scope and content, this can be seen as a defining and pioneering writing for the discourse of in-game photography.
If the process and ritual behind this image making is similar, the players themselves are validating the reality of their subjects simply by creating a document of these experiences. In this sense, players are taking real photos, just in virtual spaces.
Although game photos remain a representation (through remediation) of the technique of representation, photography nonetheless carves out a space for itself within play, bringing new practice to the digital game.
originally published in: Games and Culture, Volume 2 Number 1, January 2007 49-58 © 2007 Sage Publications 10.1177/1555412006295397
Seth Giddings, Drawing Without Light
In an essay part of Martin Lister’s The Photographic Image in Digital Culture (2nd ed., 2014), Seth Giddings looks at Videogame photography and argues that while light is absent from this kind of photography, yet other aspects persist.
Images taken in them may not be written with light, but in their conventions, their uses, effects and affects, they function, and are understood as, photographs of the virtual.
In-game photography, he states, is not a completely new medium but also not just an unqualified remediation of photography.
If we pay attention to what the residues of photography and photographic practices facilitate in the new milieu of the virtual gameworld and the digital network, we might see new quite different media technocultural individuals emerging. Not remediated, not rupture per se, but an evolution, a mutation – as it ever was.
A draft of the paper is available on line here: http://badnewthings.co.uk/papers/drawing%20without%20light.pdf