Mass Effect 3 – photo mission

Mass Effect 3 (BioWare, 2012) has a side mission titled “Citadel: Inspirational Stories” where you can use the character’s “omni tool” (a kind of futuristic Swiss-army-knife strapped on the arm that contains also camera capabilities) to take shots of refugees in the Citadel, to raise morale and inspire the population on the issue.

 

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source: http://masseffect.wikia.com/wiki/Citadel:_Inspirational_Stories

Other places

Other Places is “a series celebrating beautiful video game worlds” created by Andy Kelly. This video series consists of footage taken within several video game worlds and edited to a soundtrack, which is arbitrarily chosen by the author to match the mood of the environments. The landscapes of most videos of the series are often environments devoid of human presence (and of the character’s interaction with the environment from the gameplay), resulting in evocative works which have an experimental documentary feel (at times reminding me of the Qatsi trilogy by Godfrey Reggio)

Other Places official homepage: http://www.otherplaces.co.uk/about

An interview by Rainer Sigl with Andy Kelly on videogametourism: http://videogametourism.at/content/other-places-interview-andy-kelly

Into the Deep – a GTA V Wildlife Documentary

A documentary entirely shot with the in-game visuals of Grand Theft Auto V and narrated and edited in the traditional style of popular nature documentaries by YouTube user 8-Bit-Bastard. It’s interesting to note that although it appears to be intended as a parody, the video has received many comments complaining about the inaccurate details of the narration, forcing the YouTube user to comment about the issue:

Hi guys! Some people have been saying it’s not totally accurate – of course it isn’t. We’re not professional wildlife researchers, we’re idiots who play computer games. Enjoy!


The hyper realistic aspect of the in-game sea world and the detailed editing and voice-over create a totally believable documentary piece, challenging traditional notions of representation and simulation.