Photobomb (Milkbag Games, 2014)
The premise: everyone is supposed to be monitored everywhere, but a city square has been bombed by someone who wasn’t wearing their tracking ID. Six people there were unidentified at the time of the bombing, and we need to figure out which it was. We can wander around inside a reconstruction of the scene, replaying the last seconds before the bomb went off, watching a crowd mannequins move about and, eventually, seeing one drop the bomb.
We have no idea who that person is, but we can tag and track the unknowns by recreating photos which feature them. Everyone’s Instagramming everything nowadays, you know. Once we’ve recreated a shot, the suspects and bomb sites within them are forever painted bright colours as we rewatch events. Eventually we can find clear proof, but may not have time. With people baying for justice, we only have two minutes to identify the guilty. We might need to rely on deduction.
The photo-restaging is tricky to get the hang of, but jolly fun once you’ve figured it out. Watching the crowds buzz about is a lovely thing, as is watching bright suspects pass through them. Our one gunshot is pretty powerful and final, especially at times when we’re not certain. That’s a problem with many FPSs: shooting loses a lot of its power when we’re doing it constantly. And the mannequin shatters, not even seen as a person. Pretty harsh place, this city. It occurs to me now that I’ve never tried not firing or purposely missing at the end.
And! Being procedural means the suspects and square are different every time. Splendid.
Download page: https://milkbaggames.itch.io/photobomb
Anachronox (Ion Sotorm, 2001) features a digital camera that is used in some sub-quests (“Sub-quest: Anachronox Symbols”, “Sub-quest: Yerocan And Working For The Resistance”, “Sub-quest: Dead Drug Dealer”, “Sub-quest: Speeder”, “Sub-quest: Brebulan Photographs” and “Sub-quest: Red Bippridi”, source: https://gamefaqs.gamespot.com/pc/196605-anachronox/faqs/12984) to gather photographic evidence.
Escape Dead Island (Fatshark, 2014)
Yandere Simulator (YandereDev, currently under development).
Yandere Simulator is an upcoming stealth action video game currently in development by YandereDev and to be published by tinyBuild. The game centers upon an obsessively lovesick schoolgirl named Ayano Aishi, also known as “Yandere-chan” after the Japanese term “yandere”, who has taken it upon herself to eliminate anyone she believes is monopolizing her crush’s attention. Over the course of ten weeks, Ayano will eliminate ten different rivals.
In Yandere Simulator photography is used to retrieve more information about the subjects snapped through a smartphone camera. Similarly to police identification, photographic capture act as a monitoring and control device that give more information to the player about specific NPCs.
Furthermore the “photography club” in the game may use picture taking activities to incriminate the player through photographic evidence given to the police.
Another role of photography appears to be that of “currency”, to exchange favours with pictures of questionable content.
Panty Shots: A certain character will perform important favors for you if you send them photographs of girls’ panties. Panty shots are a “currency” that can buy favors and give you various advantages.