The Hunter: Call of the Wild (Avalanche Studios, Expansive Worlds, 2009)
The Hunter: Call of the Wild is a hunting game that also features photography missions. The player can use a simulated smartphone camera to take pictures of the animals up close in order to pass the mission.
Main photo missions:
Side photo mission:
Some users have expressed their frustration in the photo missions, some pointing to the difference experience between the hunting and photographing gameplay. Photographic safari games are often connected to wildlife hunting game mechanics: they both rely on “point and shoot” actions, “look through the viewfinder/crosshair” aesthetics, “capture of the prey/moment” challenge. It’s interesting to follow these comments and the think about the difference between the experience of playing a hunting game vs. simulated wildlife photography.
Kent Sheely is an artist who works extensively with videogame aesthetics and mechanics. He has been involved with in-game photography on several projects, many of which deal with interesting experiments on concepts of war, images, and games.
An overlay for YouTube that mimics the view associated with First Person Shooter games, turning otherwise pedestrian and innocent scenes into dangerous situations. Viewers are given the ability to pick from a series of “levels.”
A meditation on videogames, dreams, and walking with our shadows.
Vocal track excerpted from “Man & His Symbols” (Audiobook) by Carl G. Jung.
World War II redux
Famous photos from World War II, their details recreated as faithfully as possible using a video game engine.
Link to artist website: http://kentsheely.com/