Snapdragon is a puzzle adventure game about recreating photos on an abandoned island. Use the old photos to determine where they were taken and recreate them with your camera. The island has experienced many changes, so figuring out where the photo was taken will be a challenge.
The histories of videogames are so often contained with nostalgia for the screen, for the arcade, console, computer or game box design, and for the experience of playing itself. Various amateur photographs now archived on Flickr allow us to remember beyond the stereotypical, albeit iconic, imagery of Pac–Man and Space Invaders. The essence of play becomes captured in the photograph as a “collective memory” and “reflective nostalgia” for the places, times and actions inherent in the histories of the early 1970s and 1980s videogame era. It is through debating the so-often implied “reconstructed nostalgias” offered by videogame companies to consumers in their remakes of classic game titles that this paper explores “reflective nostalgia” of videogames by examining the role of photographs taken during the act of playing these games. In doing so it reframes 1980s videogame nostalgias beyond the “mediated space” of the screen, and moves instead towards the “play space” as another way of keeping these histories alive.
They say a picture is worth a thousand words, but what about a videogame? The first episode of 1979 Revolution, a game that places you in the middle of the Iranian hostage crisis, speaks to just how important visibility can be when corruption and misinformation run rampant. You play as Reza, a photographer tasked with capturing the chaos of the regime change and subsequent protests. In this context, a picture becomes as dangerous as a stray bullet, rendering you a big target. A well-researched passion project from creator Navid Khonsari, 1979 takes you back to this important moment in history with a Telltale-style branching narrative. The consequences of your actions are palpable, your choices affecting the families and the splintered factions forming around you. Pushing both the medium and player to new heights, 1979‘s first episode can not only educate an unaware American audience, but also help us see our own role in the turmoil (source: Killscreen)