Photobomb (Milkbag Games, 2014)
The premise: everyone is supposed to be monitored everywhere, but a city square has been bombed by someone who wasn’t wearing their tracking ID. Six people there were unidentified at the time of the bombing, and we need to figure out which it was. We can wander around inside a reconstruction of the scene, replaying the last seconds before the bomb went off, watching a crowd mannequins move about and, eventually, seeing one drop the bomb.
We have no idea who that person is, but we can tag and track the unknowns by recreating photos which feature them. Everyone’s Instagramming everything nowadays, you know. Once we’ve recreated a shot, the suspects and bomb sites within them are forever painted bright colours as we rewatch events. Eventually we can find clear proof, but may not have time. With people baying for justice, we only have two minutes to identify the guilty. We might need to rely on deduction.
The photo-restaging is tricky to get the hang of, but jolly fun once you’ve figured it out. Watching the crowds buzz about is a lovely thing, as is watching bright suspects pass through them. Our one gunshot is pretty powerful and final, especially at times when we’re not certain. That’s a problem with many FPSs: shooting loses a lot of its power when we’re doing it constantly. And the mannequin shatters, not even seen as a person. Pretty harsh place, this city. It occurs to me now that I’ve never tried not firing or purposely missing at the end.
And! Being procedural means the suspects and square are different every time. Splendid.
Download page: https://milkbaggames.itch.io/photobomb
Snapdragon (Jan Orlowski, 2019)
Snapdragon is a puzzle adventure game about recreating photos on an abandoned island. Use the old photos to determine where they were taken and recreate them with your camera. The island has experienced many changes, so figuring out where the photo was taken will be a challenge.
thanks Matteo Bittanti for the tip!
A Brand New Camera (Fernando Ramallo, 2018).
Thank you for your purchase! You are now the owner of a brand new Digital Still Camera.
Explore and capture your surroundings with the future of digital imaging.
320×240 resolution with 128 shades of luminance.
Digital viewfinder with Composition Assist®
4X Digital Zoom
DRAM internal memory with JPG storage
Power: 0.075 W; Processor: 5 MIPs;
Memory: 7,497,984 bits;
Freedom Through a Lens (Nicholas Staracek, Nic Lyness, 2017)
Freedom Through A Lens is a photography exploration game. Created by @nicstaracek and @FeenikxFire for #ResistJam, abiding to the Freedom of Press diversifier, in that the game showcases press and journalism through game play.
screenshot from game, played on 2018-07-02 (macOS version)
more info: https://startwiththetitle.wordpress.com/2017/03/15/freedom-through-a-lens-post-mortem/
The Polaroid (Christopher Ng, Conrad Fay, Michael Lee, Kenneth Ng, Spencer Lee, 2016) submitted to Ludum Dare 36 (August 26th-29th, 2016)
Inside a mysterious room with no door, you seek a way to get out. A set of polaroid photos on the wall hint at the story of this room’s past. With only an old polaroid camera in hand, you must solve the puzzle of each photo by matching them to the scene.
The Polaroid is a puzzle game that connects the past and present through a supernatural take on the polaroid-within-a-polaroid fad.
Time Travel Selfies (Risin’ Goat, 2016) submitted to Ludum Dare 36 (August 26th-29th, 2016)
You have one goal: Taking selfies of ancient technology pieces in The Classic Greece Era to be the coolest guy of the Fakebook Science Community!
Of course, if a person from the past happens to see a cellphone, the Space Time Continuum will collapse.
Freeze me (Rainy Night Creations, 2015) employs a camera with magical abilities as a core game mechanics. Taking pictures freezes the objects photographed, transforming the metaphor of the freezing of time through photographic capture into a feature usually seen in game weapons.
FreezeME is a A 3D platformer in the style of the 90s-era but wait there is a twist! The main character “R” has one special tool – a camera around her neck. This camera allows her to literally freeze the objects she photographs.
1000 Heads Among The Trees is 2015 horror game developed by Aaron Oldenburg. Photography plays a central role in the game as players need to take pictures of people and things, but also share these pictures with characters met throughout the game. Here photographs can be shown to characters who will give more information about the subjects and locations in the photographs.
Visit a quiet town in the Peruvian desert at night searching for spirits and taking photos, then sharing these pictures with locals who tell improvised stories about them. […]
- Use your photography as a means of conversing with non-player characters, revealing what they see as well as what they imagine.
- Discover that your camera is not just a passive recorder, but that its act of observation can change the environment.
- Export and share your photos.
Trauma is a 2011 by Krystian Majewski game that uses photographic concepts of framing, zooming and taking a snapshot as ways to navigate through dreams of the main character.
TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity – such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.
They say a picture is worth a thousand words, but what about a videogame? The first episode of 1979 Revolution, a game that places you in the middle of the Iranian hostage crisis, speaks to just how important visibility can be when corruption and misinformation run rampant. You play as Reza, a photographer tasked with capturing the chaos of the regime change and subsequent protests. In this context, a picture becomes as dangerous as a stray bullet, rendering you a big target. A well-researched passion project from creator Navid Khonsari, 1979 takes you back to this important moment in history with a Telltale-style branching narrative. The consequences of your actions are palpable, your choices affecting the families and the splintered factions forming around you. Pushing both the medium and player to new heights, 1979‘s first episode can not only educate an unaware American audience, but also help us see our own role in the turmoil (source: Killscreen)
see also: https://killscreen.com/articles/1979-revolutions-to-explore-the-black-friday-massacre-this-april/
find the game here: http://inkstories.com/1979RevolutionGame/