WE BECOME WHAT WE BEHOLD

WE BECOME WHAT WE BEHOLD (Nicky Case,  2016) is an online game on photographic media and how images affects our perceptions and shape our behaviours and society.

The only photographic function that can be controlled is framing (point & click), before taking a picture. A picture is then automatically “distributed” on the main square’s media channel with an added caption that “interprets” the action portrayed in the image.

Play it online here: https://ncase.itch.io/wbwwb

 

Seth Giddings, Drawing Without Light

In an essay part of Martin Lister’s The Photographic Image in Digital Culture (2nd ed., 2014), Seth Giddings looks at Videogame photography and argues that while light is absent from this kind of photography, yet other aspects persist.

Images taken in them may not be written with light, but in their conventions, their uses, effects and affects, they function, and are understood as, photographs of the virtual.

In-game photography, he states, is not a completely new medium but also not just an unqualified remediation of photography.

If we pay attention to what the residues of photography and photographic practices facilitate in the new milieu of the virtual gameworld and the digital network, we might see new quite different media technocultural individuals emerging. Not remediated, not rupture per se, but an evolution, a mutation – as it ever was.

A draft of the paper is available on line here: http://badnewthings.co.uk/papers/drawing%20without%20light.pdf

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