Ueli Alder’s “out there…” (2017) is a series that mixes photography from Swiss forests and landscapes from in theHunter: Call of the Wild (Expansive Worlds, 2017). Using infrared film and in-game photography, he plays with the boundaries of perception and challenges notions of realism in the photographic process at large.
Installation shots of Lost Worlds at Photo Festival Schiedam 2017, http://www.fotofestivalschiedam.nl/exhibition/lost-worlds/
Lost Worlds in Raw View #8, http://www.rawview.org/product/raw-view-8/
Lost Worlds is a visual exploration for what we perceive as nature, or natural.
The environments in which I make these images are the virtual landscapes of videogames. Where these landscapes used to be cardboard backdrops, they have become seemingly unlimited worlds. Designed to seduce the player to go explore pristine landscapes, they contain lush rainforests, icy mountain ranges, rushing waterfalls and barren deserts. Well-programmed weather systems provide rain, sunshine or snow and day and night cycles add to the ‘realness’ of the experience. To achieve a sublime-as-possible experience, the designs of these landscapes borrow heavily from Romantic interpretations of nature by painters as Caspar David Friedrich and Albert Bierstadt.
more info: http://www.gamescenes.org/2017/02/game-art-robert-wetzers-lost-worlds-2013-ongoing.html