#nofilter

#nofilter (jekagames, 2017)

A picture-taking toy where you take snapshots from a bedroom and post pictures to an Instagram clone with randomly selected captions and hashtags. Made for GAMERella 2017 with Jess Marcotte, Serena Fisher, and Diana Lazzaro.

source: http://squinky.me/2017/11/10/nofilter/

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screenshot from game, played on 2018-07-05 (online)

Freedom Through a Lens

Freedom Through a Lens (Nicholas Staracek, Nic Lyness, 2017)

Freedom Through A Lens is a photography exploration game. Created by @nicstaracek and @FeenikxFire for #ResistJam, abiding to the Freedom of Press diversifier, in that the game showcases press and journalism through game play.

source: https://nicholas-staracek.itch.io/freedom-through-a-lens

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screenshot from game, played on 2018-07-02 (macOS version)

more info: https://startwiththetitle.wordpress.com/2017/03/15/freedom-through-a-lens-post-mortem/

Pictura

Pictura (budha, 2017)

Pictura is a photography game where you use you phone as a window into different worlds. Take pictures to trigger events, find creatures, and progress through different settings.

[…]

Summary

Pictura is an exploration game where your phone acts as a window to a virtual world, supporting both touch and accelerometer controls

Gameplay

Using a virtual camera as a main gameplay mechanic, Pictura has you taking pictures which you can then sell to upgrade your camera, adopt new pets and travel to new locations. Each world is littered with hidden events, triggers, puzzles, simple story elements and easter eggs for you to find.

Style

Pictura has a general calm vibe combined with a few adventurous moments. The visual style is driven by photography elements, meaning it is rich in post-effects. Different lenses, filters and camera can help personalize the look and feel of each pic.

Worlds

Each world has its unique setting, challenges and moments of awe. Following a semi-episodic format, a new world will present its own set of challenges, puzzles, surprises, visual style and minimalist story line.

source: https://budha.itch.io/pictura

Photo Fight!

Photo Fight! (Christine Gagne, Garrison Davis, Jayson Fitch, Jim Arnold, Matt Gall, Rob Cigna, Tristan Meere, 2015) submitted to Ludum Dare 32 (April 17th-20th, 2015)

Are you ready for a photoshoot? In “Photo Fight,” up to four players duke it out in the craziest networked camera FPS deathmatch you’ll ever play! Race across three floating islands as you ragdoll other players by setting up the perfect shot. Collect filters to enable horse masks, floaties, goatees, and more! Prove your photography skills over a strict time limit and watch the bodies pile up. Line up the perfect shot and utter the words of power: Say Cheese!

NOTE: This is a networked multiplayer game, you’ll need some people to join you to engage in combat, but feel free to explore even by yourself!

2-4 players
Networked Multiplayer

Instructions: Take photos of other players to gain points. One photo of each enemy will be scored; the game will automatically submit the highest scoring photo. Line up your distance, angle, and zoom to get the best score, and get filters or multiple players on the screen for a bonus multiplier. All photos are scored and displayed at the end of the time limit. Most important: have fun!

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source: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=53144

play it online: http://www.darkwindmedia.com/PhotoFight/PhotoFightWeb.html

 

Finder Love: Aki Hoshino

Finder Love: Aki Hoshino (Capcom, 2006).

Finder Love: Aki Hoshino is a photography game in the Finder Love series, a PSP dating sim game. The game is yet another addition to simulation of photographic  practices that objectify women and perpetuates the male gaze in computer games’ representation and  mechanics (see the whole “paparazzi/model photo shooting/Japanese idol photography” theme of photography simulations). What is interesting however in terms of mechanics is the use of a “gamification of the decisive moment” that is reminiscent of music and rhythm games (e.g. Pop’n music, Guitar Hero…). There is also an aesthetic evaluation of the pictures taken and a “Tension” level. Finally it also to note that the game does not use CGI to create the subjects of the photo shoot, but recorded video footage – and snapping pictures is here made equal to capturing still frames from a moving image that can’t be stopped or rewinded.

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