Skawennati – Machinimagraphs

Skawennati has coined the term “Machinimagraph” to identitfy a still image taken from machinima.

She Is Dancing With Herself, © Skawennati, Machinimagraph 16:9, 2015, from http://studioforcreativeinquiry.org/events/skawennati

Skawennati is a pioneering new media artist working with digital art and machinima. She addresses issues of history and identity, and she is behind CyberPowWow, an Indigenously-determined online gallery conceived in 1996, which pave the way for Concordia’s Aboriginal Territories in Cyberspace.

artist website: http://www.skawennati.com/

Thibault Brunet

Thibault Brunet is a French photographer who works with images from game environments. His series Vice City (2008) is entirely shot within Grand Theft Auto Vice City and lets us “explore the spaces that are usually forgotten by players. The pictures show side spaces, barren and industrialized areas. The aesthetics reminds us contemporary photo shooting, Japanese engraving and painting. Confusion is over the nature and the origins of these floating pictures”.

17-05-2012-18h002

A pertinent way of questioning an unusual path, as yet little explored in contemporary creation: the aesthetic elements of video games, diverted and transformed into a work of art.

Amélie Adamo «Wandering in a Virtual World» ETC Magazine

Project page: http://thibaultbrunet.fr/#vice-city-4

 

In his series First Person Shooter, Brunet isolates landscapes from video games, that look like an uncertain Middle East location, and portraits of soldiers-characters.

Pvt-Golden1Sgt-Foley1

Brunet is successfully commenting on the surreality of virtual entertainment worlds created via avatars and algorithms that are in turn based on real-life, drawing us back in to consider the inherent surreality of war itself.

Amanda Lang, Aperture Foundation

Project page: http://thibaultbrunet.fr/#first-person-shooter-3

“Light Study”

this video work by artist Fernando Pereira Gomes is a somewhat hypnotic portrait of a Grand Theft Auto V character under different lighting conditions over the course  of an almost entire ‘game-day’ (a full day in GTA V takes about 48 minutes).

Light Study from Fernando Pereira Gomes on Vimeo.

Light Study, 2014
Fernando Pereira Gomes

Grand Theft Auto V
PlayStation 4
1280x720p
28m 32s

Artist website: http://www.fpgomes.com