Freeze me

Freeze me (Rainy Night Creations, 2015) employs a camera with magical abilities as a core game mechanics. Taking pictures freezes the objects photographed, transforming the metaphor of the freezing of time through photographic capture into a feature usually seen in game weapons.

FreezeME is a A 3D platformer in the style of the 90s-era but wait there is a twist! The main character “R” has one special tool – a camera around her neck. This camera allows her to literally freeze the objects she photographs.

source: https://store.steampowered.com/app/390210/FreezeME/

the Hunter: Call of the Wild photo missions

The Hunter: Call of the Wild (Avalanche Studios, Expansive Worlds, 2009)

The Hunter: Call of the Wild is a hunting game that also features photography missions. The player can use a simulated smartphone camera to take pictures of the animals up close in order to pass the mission.

Main photo missions:

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Side photo mission:

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source: http://thehuntercotw.wikia.com/

Some users have expressed their frustration in the photo missions, some pointing to the difference experience between the hunting and photographing gameplay. Photographic safari games are often connected to wildlife hunting game mechanics: they both rely on “point and shoot” actions, “look through the viewfinder/crosshair” aesthetics, “capture of the prey/moment” challenge. It’s interesting to follow these comments and the think about the difference between the experience of playing a hunting game vs. simulated wildlife photography.

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source: https://steamcommunity.com/app/518790/discussions/0/1470841715947185144/

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source: https://steamcommunity.com/app/518790/discussions/0/1473095965284409211/

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source: https://www.reddit.com/r/theHunter/comments/6sz8fs/cotw_does_anyone_else_think_some_of_the_missions/

Safari Guns

In Safari Guns you play a photographer with the assignment to document the disappearance of the african wild and raise awareness on the issue. You play switching between a camera and a shotgun, taking pictures of animals and killing poachers in a 2D scrolling mechanics.

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Initial release date: 1989
Developer: New-Deal Productions SA
Platforms: AmigaOS, Atari ST, DOS
Publishers: Infogrames Entertainment SA, Action Sixteen

Game review: https://oldschoolgameblog.com/2012/02/13/review-safari-guns-amiga-500-1989/