What Remains of Edith Finch

What Remains of Edith Finch (Giant Sparrow, 2017) has a part of the games that uses photography mechanics as part of the gameplay. Focusing and taking a picture at the correct subject triggers the story to move forward.

Note: video below is a walkthrough and contains spoilers of the game.



Michigan: Report from Hell

Michigan : Report from Hell (Grasshopper Manifacture, 2004)

As part of a three-man news crew from Zara Television it is your job to report on the drama as it occurs. Your role in proceedings is passive, and one almost like a director observing his cast and crew. […] But you do not merely sit back and watch colleagues fighting for their lives. Capturing the action is part of the game, but by searching rooms and environments you can identify potentially life saving (or puzzle solving) items – by zooming in on them. Failure to do so may result in another path being taken, or at worse your female reporter dying in a gruesome encounter.

source: https://web.archive.org/web/20080913115323/http://www.metacritic.com/games/platforms/ps2/michigan

Dead or Alive game series

the Dead or Alive series consists of five main fighting games, ten remakes and ports, three beach volleyball-based spin-off titles, and a blackjack spin-offacross thirteen different video game platforms. It has also spawned a feature film, DOA: Dead or Alive, which is loosely based on the game series.

source: http://deadoralive.wikia.com/wiki/Dead_or_Alive_(series)


Dead or Alive has a Spectator Mode or Watch Mode, which lets the user have more control over the game engine camera. Camera Mode, intended as simulation of the act of photographing  and simulation of analog camera mechanics and aesthetics, was implemented only later.

more on Spectator Mode: http://deadoralive.wikia.com/wiki/Spectator_Mode

In Dead or Alive Xtreme 2 (2006, developed by Team Ninja) the in-game camera was improved.

The camera has been slightly modified to address the criticism that the one in the original game moved erratically or too frequently. The offline two player “Exhibition” mode from the previous game has been removed, forcing players who wish to play against other players to do so via Xbox Live.

source: https://en.wikipedia.org/wiki/Dead_or_Alive_Xtreme_2

In Dead or Alive Paradise (2010, developed by Project Venus) you are given a camera from the Island Shop and you can freely take photographs of the DoA girls which can then be assembled into an album.

Once the relationship with the girls is on an intimate level, the girls would then present the player with “venus clips” which can be viewed and edited by the player.

source: https://en.wikipedia.org/wiki/Dead_or_Alive_Paradise

While photography is simulated via a through-the-viewfinder look and framing/shutter capabilities, the act of snapping pictures remains a free mode, not connected to core game mechanics. The theme, the interactions with the subject (e.g. befriending girls to have special poses for the camera) and sexist overtones are similar to the ones employed in Snapshot! Paparazzi.


Dead or Alive 5 (2012) featured an improved camera mode and the possibility to freeze gameplay, move the camera in 3d space and take in-game photos of the fighting game.

Extras include Spectator, where players can watch replay of their matches, or watch fights between two AI players, and also take photographs from a position and angle of their choosing with a fully controllable camera

source: https://en.wikipedia.org/wiki/Dead_or_Alive_5


“Dead or Alive 5 gets new Photo Mode for even better ‘photographing’. Also, first shots of new character, Rig”: http://www.gamesradar.com/dead-or-alive-5-gets-new-photo-mode-for-even-better-photographing-also-first-shots-of-new-character-rig/

Dead or Alive Xtreme 3 (2016, developed by Team Ninja) “retains the camera mode from the earlier installments of the DOAX series” (source: https://en.wikipedia.org/wiki/Dead_or_Alive_Xtreme_3).