The Art of In-Game Photography talk + Shooting Virtual Cities: In-Game Photography Workshop

The Art of In-Game Photography, talk with Gareth Damian Martin and Rachel Falconer.

date: 7 July 2018, 12:00,
location: The Photographers’ Gallery, London

Video games present a new territory for photographers, one where the real and the virtual are in constant flux. The spaces created within them are as much places to be explored and experienced as they are entertainment and have given rise to the art form of ‘in-game photography’.

This talk introduces some of the photographic techniques applied by artists to the virtual environment and architecture within games and how their practice fits within a tradition of conceptual photographic work, with reference to photographers such as Thomas Demand and Hiroshi Sugimoto.

Artist and writer Gareth Damian Martin presents his work and is joined by digital art curator Rachel Falconer in a discussion of these innovative approaches.

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source: https://thephotographersgallery.org.uk/whats-on/talks-and-events/art-game-photography

 

Shooting Virtual Cities: In-Game Photography Workshop, by Gareth Damien Martin

date: 7 July 2018, 14:30-17:30
location: The Photographers’ Gallery, London

Working under the guidance of game photographer Gareth Damian Martin, this workshop gives participants the opportunity to create images that respond to and build upon game environments.

Documenting the city of Los Santos from the game Grand Theft Auto V, participants will work in small groups to produce a portfolio of work that responds to a specific area of the city, and in doing so learn about both game photography as well as ways of seeing, manipulating and documenting game worlds.

This workshop is aimed at both photographers interested in exploring photographic practice in games, those curious about game worlds and in-game photography, as well as those interested in exploring new approaches to street and urban photography.

Participants should bring their own devices to take photographs. No prior experience is necessary.

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source: https://thephotographersgallery.org.uk/whats-on/workshop/shooting-virtual-cities-game-photography-workshop

International workshop: Screen-Images (Bildschirmbilder) – In-Game Photography and Screenshots as Photographical Praxis

July 6-7, 2017 in Brandenburg Center for Media Studies (ZeM), Potsdam (Germany)
Starting from the phenomenon of In-Game Photography this workshop investigates the status of the screenshot as a photographical genre which includes but is not limited to computer games. Both, Screen-Photography and In-Game Photography belong to a number of everyday photographical practices that are performed within the digitally produced realities as well as the digitized realities we inhabit and which are largely mediated via screens and screen-like surfaces. Amongst those practices are the so-called “screenshotting” in computer games (e.g. in order to document unusual in-game events and to share those), photorealistic captures of digital 3D models (as they often occur in architecture or design contexts) or, much simpler, the screenshot as a form of camera-less photography. In addition there exist hybrid cases such as photography in augmented realities (which most recently became popular through the smartphone game Pokémon Go (2016)), screen captures with real cameras in artistic contexts, and the creation of screenshots of digital photographs in the computer. Eventually, in the history of “real-world” photography exists a significant amount of photographs which show 1) tv or computer screens, 2) billboards showing photographs of real physical screens and 3) photographs of photographs which are held in hands.
Such practices and phenomena have hitherto rarely been subjected to scientific investigation. There is a considerable lack of aesthetical, cultural, technical and historical analyses as well as a lack of theories and theory production in relevant disciplines. The goal of the workshop is hence to describe screenshot-like practices and phenomena and to ask questions regarding the status, the ontology, the aesthetics, as well as the cultural and artistic significance of such phenomena and practices. The workshop thereby intends to investigate the potential of a new subject area for future research from the perspective of media studies, media aesthetics, and media history, as well as image studies, photography theory and game studies.
Program
Thursday, July 6, 2017
10:00 Winfried Gerling and Sebastian Möring: Welcome und Introduction of ZeM and DIGAREC
10:30 – 11:15 Stephan Günzel: From Screen to Screen – A Dislimitation of the Photographic Image
11:15 – 12:00 Birgit Schneider: Framing the frame – media mimicry from a historical perspective
12:00 – 13:30 Lunch break
13:30 – 14:15 Sebastian Möring: Artistic In-Game Photography and the Conditional Image of the Computer Game
14:15 – 15:00 Cindy Poremba: Constructing through Creating: In-Game Photography
15:00 – 15:30 Coffee break
15:30 – 16:15 Margarete Pratschke: The Materiality of Screenshots. Historical Screenshots as Photo-Objects and their Role within Visual Culture
16:15 – 17:00 Marco de Mutiis: Photo Modes – sketches for a post-photographic apparatus
17:00 – 17:30 Hans Kannewitz: How to Frame Screenshots of Operating Systems – On the Arrangement of a Collection

Friday, July 7, 2017
10:30 – 11:15 Jan Distelmeyer: Using Depresentation. Observations on/by Desktop Movies
11:15 – 12:00 Winfried Gerling: The Schirmbild – The Long and Short History of Screenphotography
12:00-13:30 Lunch break
13:30 – 14:15 Matteo Bittanti: tba
14:15 – 15:00 Markus Rautzenberg: Ways of Vanishing. Ludic Mediality in Computer Games and Photography
15:00 – 15:30 Coffee break
15:30 Final Discussion/Outlook
Organizers
This workshop is a collaboration between Brandenburg Center for Media Studies (ZeM, http://zem-brandenburg.de), Digital Games Research Center (DIGAREC, http://digarec.de), European Media Studies (EMW, http://emw.eu), University of Applied Sciences Potsdam (FHP) and University of Potsdam (UP). The workshop is supported by Potsdam Graduate School (PoGS).
The workshop is organized by Winfried Gerling and Sebastian Möring.
Venue
The workshop takes place at Brandenburg Center for Media Studies (ZeM):
ZeM – Brandenburgisches Zentrum für Medienwissenschaften
Friedrich-Ebert-Straße 4
14467 Potsdam
Approach/Site plan: