Seth Giddings, Drawing Without Light

In an essay part of Martin Lister’s The Photographic Image in Digital Culture (2nd ed., 2014), Seth Giddings looks at Videogame photography and argues that while light is absent from this kind of photography, yet other aspects persist.

Images taken in them may not be written with light, but in their conventions, their uses, effects and affects, they function, and are understood as, photographs of the virtual.

In-game photography, he states, is not a completely new medium but also not just an unqualified remediation of photography.

If we pay attention to what the residues of photography and photographic practices facilitate in the new milieu of the virtual gameworld and the digital network, we might see new quite different media technocultural individuals emerging. Not remediated, not rupture per se, but an evolution, a mutation – as it ever was.

A draft of the paper is available on line here:

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The Legend of Zelda: The Wind Waker Photo Quest

The Legend of Zelda: The Wind Waker (2002) for Gamecube (and The Legend of Zelda: The Wind Waker HD – the 2013 remake for the Wii U) featured a side mission (titled The Pictograph Quest), where the player had to take pictures (called pictographs) to document that specific events took place. The game allows the player to frame and zoom in closer or zoom out to a wider shot. The image has to be submitted to Leznor, the pictographer in Windfall Island, who then gives you a pass or send you to take the picture again, depending on the analysis of composition/zooming/content.