Specter Snap (Tim Ned Atton, 2015)
You’re a walking exorcist camera, out to save the world by snapping ghosts. Take a spooky close-up or zoom out to capture large swaths of ectoplasmic baddies. Jump around to get the best shots, for the most points. Only you can prevent a spectral selfie epidemic!
screenshots from game, played on 2018-07-05 (online)
Uncharted: Golden Abyss (SIE Bend Studio, 2011) is a game for Playstation Vita, where photos are implemented as a collectible item.
Photos are the most complex of the Collectibles. You can see black and white versions of Photos in the Mysteries menu, but it is still difficult to track down Photo locations. When you find a Photo spot, a camera icon appears. Activate the Camera and you will be able to set the Zoom (the Camera screen displays the correct Zoom you should use for each photo).
Once the Zoom is set and you are in the correct position, you can snap a shot. Your shot will then be rated. If you get 100%, you can tap the check mark and save the Photo to the appropriate Mysteries menu. If you don’t get 100%, make sure your Zoom and position are correct, find a good element of the black and white photo to help line up your shot and try again. This takes practice!
THE iDOLM@STER: Gravure for You! vol. 1-9 (Bandai Namco Games, 2011-2012)
THE iDOLM@STER Cinderella Girls Gravure For You! Packs vol. 1-9 (Bandai Namco Games, 2015-2016)
On October 2, 2013, the series was re-released on the PS3 for iM@S CHANNEL. […] Pictures can be saved into a gallery. Certain features were added to these volumes to make the photos more customizable including:
- Camera Tilt via controller motion sensor tilt
- The ability to add a black frame around the photos
- Different photo sizes
- The ability to display a guide grid
- A vignetting effect
- A button to change BGM playlists
- 150% angle swing of the camera
- An option to hide the menu
Lost: Via Domus (Ubisoft, 2008) is a game spin off of the Lost TV series, where you play a photo journalist named Elliott Maslow who loses his memory in a plane crash.
The game employs the use of flashbacks as a storytelling device, much like the television show, and gamifies the act of photographic capture as a way to retrieve memories. Framing, focusing and zooming are realistically simulated in-game, while the function of the photographic act is given the supernatural power to “cure” the protagonist’s amnesia.
Michigan : Report from Hell (Grasshopper Manifacture, 2004)
As part of a three-man news crew from Zara Television it is your job to report on the drama as it occurs. Your role in proceedings is passive, and one almost like a director observing his cast and crew. […] But you do not merely sit back and watch colleagues fighting for their lives. Capturing the action is part of the game, but by searching rooms and environments you can identify potentially life saving (or puzzle solving) items by zooming in on them. Failure to do so may result in another path being taken, or at worse your female reporter dying in a gruesome encounter.
Trauma is a 2011 by Krystian Majewski game that uses photographic concepts of framing, zooming and taking a snapshot as ways to navigate through dreams of the main character.
TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity – such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.
They say a picture is worth a thousand words, but what about a videogame? The first episode of 1979 Revolution, a game that places you in the middle of the Iranian hostage crisis, speaks to just how important visibility can be when corruption and misinformation run rampant. You play as Reza, a photographer tasked with capturing the chaos of the regime change and subsequent protests. In this context, a picture becomes as dangerous as a stray bullet, rendering you a big target. A well-researched passion project from creator Navid Khonsari, 1979 takes you back to this important moment in history with a Telltale-style branching narrative. The consequences of your actions are palpable, your choices affecting the families and the splintered factions forming around you. Pushing both the medium and player to new heights, 1979‘s first episode can not only educate an unaware American audience, but also help us see our own role in the turmoil (source: Killscreen)
see also: https://killscreen.com/articles/1979-revolutions-to-explore-the-black-friday-massacre-this-april/
find the game here: http://inkstories.com/1979RevolutionGame/