Konstantin Remizov has kindly offered a glimpse into the Russian community of in-game photographers that he is part of, existing in its current form since 2016: https://vk.com/ingameph
– a collective take on using the famous “Hall of mirrors” glitch for aesthetic purposes: https://vk.com/wall-122046911_1795
– a recontextualization of Daido Moriyama’s work and methods in the gamespace of Driv3r: https://vk.com/wall-122046911_1508
– an essay on parrallels between in-game photography and the works of Thomas Ruff and Jeff Wall (yup, on russian): https://vk.com/wall-122046911_1548
From time to time we also post notable works from outside the community and translate important texts (or even write our own, as evidenced above). But mostly, of course, the content of the group is constituted by the good old-fashioned thermite art, to borrow Manny Farber’s term – a constant flow of surreal experiences and deliberate deconstructions.
Unlike other communities of in-game photography, this stands out as having a very artistic sense and strongly connected with photographic history and traditions.
Neko Atsume (Hit Point Co. Ltd., 2014)
Attract cats with food and then watch them romp with your toys! More than 40 varieties of cats—white and black, tabby and calico—might stop by. Rare cats are rumored to roam the neighborhood too, but you’ll need particular items to entice those elusive felines. Each visitor is logged in your Catbook. Become a master kitty collector and fill it up!
You can even make albums of your cat photos, or save them to your device and use them as wallpaper!”
Spirit Camera: The Cursed Memoir (TECMO KOEI GAMES and Nintendo, 2012).
Spirit Camera […] is a spin-off game in the Fatal Frame series, co-developed by Tecmo Koei and Nintendo for the Nintendo 3DS. The game comes with an “AR notebook”, the titular Diary of Faces, which the player uses in conjunction with the game.
Spirit Camera utilizes the capabilities of the Nintendo 3DS, which acts as the game’s Camera Obscura, the signature “weapon” of the Fatal Frame series. The game uses the gyro sensors and 3D cameras to create a “visceral” gaming experience.
In the game’s story and most minigame modes, ghosts will appear in the player’s environment, and will try to attack them. The player must use the Camera Obscura’s abilities to damage and defeat these spirits by photographing them with the L and R buttons. The player must also turn in all directions, as spirits hit by the camera will vanish and reappear beside or behind the player a few seconds later. Spirit Power, used for extra damage, can be charged by keeping the spirit within the camera reticle to charge the meter. The default Zero Lens is the only lens in the game that charges Spirit Power; all other lenses (mainly used for investigation) do not have this ability, though they can still be used in battle. Regardless of lenses, players can still halt a spirit’s attack by shooting when the camera reticle turns red.
Fatal Frame series: Photography Games 2
In [GTA Online] he’s begun to play as a “war photographer,” using GTA Online‘s passive viewing mode to follow other players around and snap pictures. He even started his own crew called (appropriately enough) “Media Lens” in order to invite other like-minded GTA players to contribute their own “firsthand images of the war zone that is San Andreas.”
Edited to have a sepia-like filter and the boxy shape of a medium format camera, his images look like a cross between the work of the famously macabre portrait artist Diane Arbus and a seminal war photographer like Robert Capa.
previous post: “Gamers Act as Photojournalists and Document Street Crime in ‘Grand Theft Auto Online’”
Donkey Kong 64 (Rare, Ultimate Play the Game, 1999).
The Banana Fairy’s Camera is the magical camera that players receive from the Banana Fairy Princess in Donkey Kong 64. The purpose of the camera is to take pictures of the Banana Fairies. It is the only method to catch Banana Fairies, as it traps them inside special banana skin photographs. The camera is fueled by Banana Camera Film. The more pictures the players take of Banana Fairies, the more secrets and extras they unlock in the game. Any Kong can use the camera.
It is used by first holding , then pressing , and finally pressing to snap a photo.
Magic Hour (Wolf in Motion Ltd, 2016)
With Magic Hour, get started with VR photography! Take beautiful pictures by exploring an island lit in the perfect light and experiment with an accurate virtual SLR camera that incorporates all the physics of a real camera, in VR.
What Remains of Edith Finch (Giant Sparrow, 2017) has a part of the games that uses photography mechanics as part of the gameplay. Focusing and taking a picture at the correct subject triggers the story to move forward.
Note: video below is a walkthrough and contains spoilers of the game.