Akihiko Taniguchi

Akihiko Taniguchi, practice for in-game photography / virtual photography, 2018

More by Akihiko Taniguchi: http://okikata.org/

 

Akihiko Taniguchi’s Alternative Photography course at Tama University (Tokyo) includes in-game photography:

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source: https://okikata.org/altphoto/in_game_photography.html

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source: https://okikata.org/altphoto/take_a_photo_in_game.html

The Art of In-Game Photography talk + Shooting Virtual Cities: In-Game Photography Workshop

The Art of In-Game Photography, talk with Gareth Damian Martin and Rachel Falconer.

date: 7 July 2018, 12:00,
location: The Photographers’ Gallery, London

Video games present a new territory for photographers, one where the real and the virtual are in constant flux. The spaces created within them are as much places to be explored and experienced as they are entertainment and have given rise to the art form of ‘in-game photography’.

This talk introduces some of the photographic techniques applied by artists to the virtual environment and architecture within games and how their practice fits within a tradition of conceptual photographic work, with reference to photographers such as Thomas Demand and Hiroshi Sugimoto.

Artist and writer Gareth Damian Martin presents his work and is joined by digital art curator Rachel Falconer in a discussion of these innovative approaches.

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source: https://thephotographersgallery.org.uk/whats-on/talks-and-events/art-game-photography

 

Shooting Virtual Cities: In-Game Photography Workshop, by Gareth Damien Martin

date: 7 July 2018, 14:30-17:30
location: The Photographers’ Gallery, London

Working under the guidance of game photographer Gareth Damian Martin, this workshop gives participants the opportunity to create images that respond to and build upon game environments.

Documenting the city of Los Santos from the game Grand Theft Auto V, participants will work in small groups to produce a portfolio of work that responds to a specific area of the city, and in doing so learn about both game photography as well as ways of seeing, manipulating and documenting game worlds.

This workshop is aimed at both photographers interested in exploring photographic practice in games, those curious about game worlds and in-game photography, as well as those interested in exploring new approaches to street and urban photography.

Participants should bring their own devices to take photographs. No prior experience is necessary.

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source: https://thephotographersgallery.org.uk/whats-on/workshop/shooting-virtual-cities-game-photography-workshop

Camera Ludica, a video game walkthrough

Marco De Mutiis, Camera Ludica, a Video Game Photography Walkthrough, 2018, for The Photographers’ Gallery Media Wall.

Camera Ludica is a video essay exploring the recent phenomenon of what is often called in-game photography. This term comprises a range of practices – from taking screen shots to playing the character of a photographer, from game modifications created by players to photo modes developed by game studios.

The work is divided into three sections through which de Mutiis reveals the significant lineage of photography in games dating back to 1989. Together they offer a new understanding of photography’s relationship with computers.

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source: https://thephotographersgallery.org.uk/whats-on/exhibition/camera-ludica

Alan Butler, Sturtevant/a_m_f_skidrow_01 Finite Infinite, 2018

SITUATION #129: Alan Butler, Sturtevant/a_m_f_skidrow_01 Finite Infinite, 2018

part of Fotomuseum Winterthur SITUATIONS programme.

In Sturtevant/a_m_f_skidrow_01 Finite Infinite, a short video loop portraying a non-player character (NPC) from a computer game is projected on a rotating beamer in the installation space. The installation builds on Butler’s previous work, Down and Out in Los Santos. There, the artist embarked on a journey through the social landscape of the video game Grand Theft Auto V to document the lives of homeless NPCs in the virtual city of Los Santos. One of the characters he encountered is at the centrepiece of his new work: a homeless NPC that bears a striking resemblance to conceptual artist Sturtevant. The character is transformed into a hybrid, computational entity, half human-looking, yet resembling a dog running endlessly in circles. By directing our gaze to the characters that inhabit the uncanny borders of non/human, the artist challenges the viewer to rethink anthropomorphic representation and consider these digital entities and bots as autonomous creatures that do not subjugate to a human hierarchy.

Sturtevant/a_m_f_skidrow_01 Finite Infinite is accompanied by the online video essay Mondo Cane.

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source: https://www.fotomuseum.ch/en/explore/situations/154957

#nofilter

#nofilter (jekagames, 2017)

A picture-taking toy where you take snapshots from a bedroom and post pictures to an Instagram clone with randomly selected captions and hashtags. Made for GAMERella 2017 with Jess Marcotte, Serena Fisher, and Diana Lazzaro.

source: http://squinky.me/2017/11/10/nofilter/

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screenshot from game, played on 2018-07-05 (online)